do_after (#1616)
* do_after Ports (most of) do_after from SS13. Callers are expected to await the DoAfter task from the DoAfterSystem. I had a dummy component for in-game testing which I removed for the PR so nothing in game uses do_after at the moment. Currently only the movement cancellation is predicted client-side. * Minor do_after doc cleanup * do_the_shuffle Fix nullable build errors. * The last nullable * Implement NeedHand Thanks zum. * nullable dereference * Adjust the system query Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -61,6 +61,7 @@
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public const uint THROWN_ITEM = 1054;
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public const uint STRAP = 1055;
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public const uint DISPOSABLE = 1056;
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public const uint DO_AFTER = 1057;
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// Net IDs for integration tests.
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public const uint PREDICTION_TEST = 10001;
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