* do_after

Ports (most of) do_after from SS13.
Callers are expected to await the DoAfter task from the DoAfterSystem.
I had a dummy component for in-game testing which I removed for the PR so nothing in game uses do_after at the moment.
Currently only the movement cancellation is predicted client-side.

* Minor do_after doc cleanup

* do_the_shuffle

Fix nullable build errors.

* The last nullable

* Implement NeedHand

Thanks zum.

* nullable dereference

* Adjust the system query

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-08-09 02:16:13 +10:00
committed by GitHub
parent ee14d67756
commit 5b3b2e3207
14 changed files with 1186 additions and 0 deletions

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@@ -144,6 +144,7 @@
proper: true
- type: Pullable
- type: CanSeeGases
- type: DoAfter
- type: entity
save: false