Fixy fixes (#656)
* fix shaders * fix organs-artifacts * cleanup using * reduce artifacts count * fix artifacts on nukie station + reduce artifacts count * remove backwards accent from random accent aspect * new accents for RandomAccentAspect
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@@ -23,6 +23,7 @@ using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server._White.PandaSocket.Main;
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using Content.Server._White.RandomArtifacts;
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using Content.Server._White.RealRoundEnded;
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using Content.Server._White.Reputation;
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using Content.Server._White.Stalin;
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@@ -288,6 +289,8 @@ namespace Content.Server.GameTicking
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// MapInitialize *before* spawning players, our codebase is too shit to do it afterwards...
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_mapManager.DoMapInitialize(DefaultMap);
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RaiseLocalEvent(new RandomArtifactsSystem.MainMapInitEvent()); // Please no more organs-artifacts in players
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SpawnPlayers(readyPlayers, readyPlayerProfiles, force);
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_roundStartDateTime = DateTime.UtcNow;
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