Fixy fixes (#656)

* fix shaders

* fix organs-artifacts

* cleanup using

* reduce artifacts count

* fix artifacts on nukie station + reduce artifacts count

* remove backwards accent from random accent aspect

* new accents for RandomAccentAspect
This commit is contained in:
ThereDrD
2024-08-23 01:55:24 +03:00
committed by GitHub
parent aedaf4fc25
commit 5b3d6248d0
7 changed files with 40 additions and 36 deletions

View File

@@ -23,6 +23,7 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
{
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<MindContainerComponent>();
while (query.MoveNext(out var ent, out _))
{
ApplyRandomAccent(ent);
@@ -48,6 +49,8 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
#region Helpers
// TODO: Move this to prototypes.
private enum AccentType
{
Stuttering,
@@ -56,19 +59,23 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
Scrambled,
Pirate,
Russian,
Anime,
OwO,
Lizard,
Backwards,
Bark,
Anxiety,
Moth
Moth,
French,
Gnome,
}
private void ApplyRandomAccent(EntityUid uid)
{
var allAccents = Enum.GetValues(typeof(AccentType)).Cast<AccentType>().ToList();
var randomIndex = _random.Next(allAccents.Count);
var selectedAccent = allAccents[randomIndex];
ApplyAccent(uid, selectedAccent);
}
@@ -94,15 +101,17 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
case AccentType.Russian:
EntityManager.EnsureComponent<RussianAccentComponent>(uid);
break;
case AccentType.Anime:
case AccentType.OwO:
EntityManager.EnsureComponent<OwOAccentComponent>(uid);
break;
case AccentType.Lizard:
EntityManager.EnsureComponent<LizardAccentComponent>(uid);
break;
/* Not funny
case AccentType.Backwards:
EntityManager.EnsureComponent<BackwardsAccentComponent>(uid);
break;
*/
case AccentType.Bark:
EntityManager.EnsureComponent<BarkAccentComponent>(uid);
break;
@@ -116,6 +125,12 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
case AccentType.Moth:
EntityManager.EnsureComponent<MothAccentComponent>(uid);
break;
case AccentType.French:
EntityManager.EnsureComponent<FrenchAccentComponent>(uid);
break;
case AccentType.Gnome:
EntityManager.EnsureComponent<GnomeAccentComponent>(uid);
break;
}
}

View File

@@ -1,7 +1,8 @@
using System.Linq;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.Xenoarchaeology.XenoArtifacts;
using Content.Shared._White;
using Content.Shared.GameTicking;
using Content.Shared.Item;
using Robust.Shared.Configuration;
using Robust.Shared.Random;
@@ -13,6 +14,7 @@ public sealed class RandomArtifactsSystem : EntitySystem
[Dependency] private readonly ArtifactSystem _artifactsSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly StationSystem _station = default!;
private float _itemToArtifactRatio; // from 0 to 100. In % percents. Default is 0.7%
private bool _artifactsEnabled;
@@ -24,10 +26,10 @@ public sealed class RandomArtifactsSystem : EntitySystem
_configurationManager.OnValueChanged(WhiteCVars.EnableRandomArtifacts, b => OnCvarChanged(b), true);
_configurationManager.OnValueChanged(WhiteCVars.ItemToArtifactRatio, r => _itemToArtifactRatio = r, true);
SubscribeLocalEvent<RoundStartedEvent>(OnRoundStart);
SubscribeLocalEvent<MainMapInitEvent>(OnRoundStart);
}
private void OnRoundStart(RoundStartedEvent ev)
private void OnRoundStart(MainMapInitEvent ev)
{
if (!_artifactsEnabled)
return;
@@ -46,6 +48,12 @@ public sealed class RandomArtifactsSystem : EntitySystem
foreach (var item in selectedItems)
{
var entity = item.Owner;
var xform = Transform(entity);
var station = _station.GetStationInMap(xform.MapID);
if (!HasComp<StationDataComponent>(station))
continue;
var artifactComponent = EnsureComp<ArtifactComponent>(entity);
_artifactsSystem.RandomizeArtifact(entity, artifactComponent);
@@ -74,6 +82,8 @@ public sealed class RandomArtifactsSystem : EntitySystem
_artifactsEnabled = enabled;
}
public sealed class MainMapInitEvent : EntityEventArgs { }
}
/*