Fixy fixes (#656)
* fix shaders * fix organs-artifacts * cleanup using * reduce artifacts count * fix artifacts on nukie station + reduce artifacts count * remove backwards accent from random accent aspect * new accents for RandomAccentAspect
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@@ -11,7 +11,7 @@ namespace Content.Shared._White.Lighting.Shaders;
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public sealed partial class LightingOverlayComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled = true;
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public bool? Enabled;
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[DataField]
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public SpriteSpecifier Sprite = new Texture(new ResPath("Effects/LightMasks/lightmask_lamp.png"));
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