Smooth docking traversal (#10822)
This commit is contained in:
@@ -908,6 +908,16 @@ namespace Content.Shared.CCVar
|
||||
* Shuttles
|
||||
*/
|
||||
|
||||
// Look this is technically eye behavior but its main impact is shuttles so I just dumped it here.
|
||||
/// <summary>
|
||||
/// If true then the camera will match the grid / map and is unchangeable.
|
||||
/// - When traversing grids it will snap to 0 degrees rotation.
|
||||
/// False means the player has control over the camera rotation.
|
||||
/// - When traversing grids it will snap to the nearest cardinal which will generally be imperceptible.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> CameraRotationLocked =
|
||||
CVarDef.Create("shuttle.camera_rotation_locked", true, CVar.REPLICATED);
|
||||
|
||||
/// <summary>
|
||||
/// Whether cargo shuttles are enabled.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user