diff --git a/Content.Server/GameObjects/Components/AI/AiFactionPrototype.cs b/Content.Server/GameObjects/Components/AI/AiFactionPrototype.cs index 1a1a762b5b..5a0c15fd36 100644 --- a/Content.Server/GameObjects/Components/AI/AiFactionPrototype.cs +++ b/Content.Server/GameObjects/Components/AI/AiFactionPrototype.cs @@ -7,7 +7,7 @@ using YamlDotNet.RepresentationModel; namespace Content.Server.GameObjects.Components.AI { [Prototype("aiFaction")] - public class AiFactionPrototype : IIndexedPrototype, IPrototype + public class AiFactionPrototype : IPrototype { // These are immutable so any dynamic changes aren't saved back over. // AiFactionSystem will just read these and then store them.