Add high pressure machine frame rsi (#4950)
Implement Disposal machine construction graph and recepie Restore eris disposal unit Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -0,0 +1,48 @@
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- type: entity
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id: DisposalMachineFrame
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name: High Pressure Machine Frame
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description: A machine frame made to withstand the amount of pressure used in the station's disposal system.
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placement:
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mode: SnapgridCenter
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components:
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- type: Transform
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anchored: true
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- type: Physics
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bodyType: Static
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.25,-0.4,0.25,0.4"
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mass: 25
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layer:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- Opaque
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- type: Clickable
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- type: InteractionOutline
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- type: Anchorable
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- type: Pullable
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- type: Construction
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graph: disposalMachine
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node: frame
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:ChangeConstructionNodeBehavior
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node: start
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Sprite
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sprite: Structures/Piping/high_pressure_machine_frame.rsi
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state: frame
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@@ -72,6 +72,9 @@
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parent: DisposalUnitBase
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name: disposal unit
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components:
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- type: Construction
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graph: disposalMachine
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node: disposal_unit
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- type: DisposalUnit
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flushTime: 2
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- type: UserInterface
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@@ -0,0 +1,166 @@
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- type: constructionGraph
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id: disposalMachine
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start: start
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graph:
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- node: start
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edges:
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- to: frame
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steps:
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- material: Steel
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amount: 1
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doAfter: 1
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- node: frame
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entity: DisposalMachineFrame
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actions:
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- !type:SpriteChange
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specifier:
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sprite: /Textures/Structures/Piping/high_pressure_machine_frame.rsi
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state: frame
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 1
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- !type:DeleteEntity {}
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steps:
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- tool: Screwing
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doAfter: 1
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- to: frame_cable
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steps:
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- material: Cable
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amount: 2
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doAfter: 1
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- node: frame_cable
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entity: DisposalMachineFrame
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actions:
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- !type:SpriteStateChange
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state: "frame_cables"
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edges:
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- to: frame
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 2
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steps:
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- tool: Cutting
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doAfter: 1
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- to: frame_electronics
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steps:
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- material: Plastic # No machine parts = sad julian
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amount: 2
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doAfter: 1
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- node: frame_electronics
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entity: DisposalMachineFrame
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actions:
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- !type:SpriteStateChange
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state: "frame_electronics"
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edges:
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- to: frame_cable
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completed:
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- !type:SpawnPrototype
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prototype: SheetPlastic
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amount: 2
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steps:
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- tool: Cutting
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doAfter: 1
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- to: frame_unit
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steps:
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- tool: Screwing
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doAfter: 0.25
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#- to: frame_mailing
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# steps:
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# - ... # 1x mailing unit electronics
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# amount: 1
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# - tool: Screwing
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# doAfter: 0.25
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- node: frame_unit
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entity: DisposalMachineFrame
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actions:
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- !type:SpriteStateChange
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state: "frame_unit"
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edges:
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- to: frame_inlet
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steps:
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- tool: Screwing
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doAfter: 0.25
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- to: disposal_unit
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Steel
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amount: 1
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doAfter: 1
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- node: disposal_unit
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entity: DisposalUnit
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edges:
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- to: frame_unit
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 1
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tool: Prying
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doAfter: 1
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- node: frame_inlet
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entity: DisposalMachineFrame
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actions:
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- !type:SpriteStateChange
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state: "frame_inlet"
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edges:
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- to: frame_outlet
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steps:
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- tool: Screwing
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doAfter: 0.25
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# - to: disposal_inlet
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# conditions:
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# - !type:EntityAnchored {}
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# steps:
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# - material: Steel
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# amount: 1
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# doAfter: 1
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#- node: disposal_inlet
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# entity: DisposalInlet
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# edges:
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# - to: frame_inlet
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# completed:
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# - !type:SpawnPrototype
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# prototype: SheetSteel1
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# amount: 1
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# conditions:
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# - !type:EntityAnchored {}
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# steps:
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# - tool: Prying
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# doAfter: 1
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- node: frame_outlet
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entity: DisposalMachineFrame
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actions:
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- !type:SpriteStateChange
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state: "frame_outlet"
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edges:
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- to: frame_electronics
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steps:
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- tool: Screwing
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doAfter: 0.25
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# - to: disposal_outlet
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# conditions:
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# - !type:EntityAnchored {}
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# steps:
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# - material: Steel
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# amount: 1
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# doAfter: 1
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#- node: disposal_outlet
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# entity: DisposalOutlet
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# edges:
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# - to: frame_outlet
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# completed:
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# - !type:SpawnPrototype
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# prototype: SheetSteel1
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# amount: 1
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# conditions:
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# - !type:EntityAnchored {}
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# steps:
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# - tool: Prying
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# doAfter: 1
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12
Resources/Prototypes/Recipes/Construction/disposal.yml
Normal file
12
Resources/Prototypes/Recipes/Construction/disposal.yml
Normal file
@@ -0,0 +1,12 @@
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- type: construction
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name: disposal unit
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id: DisposalUnit
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graph: disposalMachine
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startNode: start
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targetNode: disposal_unit
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category: Disposal
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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icon:
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sprite: Structures/Piping/disposal.rsi
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state: "disposal"
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