@@ -6,7 +6,6 @@ using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.Prototypes;
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using Content.Shared.Sprite;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Anomaly.Effects;
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@@ -76,7 +75,7 @@ public sealed class ReagentProducerAnomalySystem : EntitySystem
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if (anomaly.Severity >= 0.97) reagentProducingAmount *= component.SupercriticalReagentProducingModifier;
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newSol.AddReagent(component.ProducingReagent, reagentProducingAmount);
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_solutionContainer.TryAddSolution(uid, producerSol, newSol); //TO DO - the container is not fully filled.
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_solutionContainer.TryAddSolution(uid, producerSol, newSol); //TO DO - the container is not fully filled.
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component.AccumulatedFrametime = 0;
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