@@ -8,7 +8,6 @@ using Content.Shared.Fluids.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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@@ -13,9 +13,6 @@ using Content.Shared.Fluids.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Collections;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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@@ -30,11 +30,6 @@ using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Maps;
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using Content.Shared.Effects;
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using Robust.Server.Audio;
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namespace Content.Server.Fluids.EntitySystems;
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@@ -451,7 +446,8 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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return true;
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}
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_audio.PlayPvs(puddleComponent.SpillSound, puddleUid);
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SoundSystem.Play(puddleComponent.SpillSound.GetSound(),
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Filter.Pvs(puddleUid), puddleUid);
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return true;
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}
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@@ -12,8 +12,6 @@ using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Vapor;
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using Robust.Server.GameObjects;
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||||
using Robust.Shared.Audio;
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||||
using Robust.Shared.Audio.Systems;
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||||
using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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||||
using Robust.Shared.Timing;
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||||
|
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Reference in New Issue
Block a user