Revert "Update submodule to 175.0.0 (#21318)" (#21319)

This commit is contained in:
metalgearsloth
2023-10-29 15:29:30 +11:00
committed by GitHub
parent 4f6ea2aef6
commit 5b8f3c48c4
327 changed files with 437 additions and 891 deletions

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@@ -10,7 +10,6 @@ using Content.Shared.Emag.Systems;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Server.Power.EntitySystems;

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@@ -7,7 +7,6 @@ using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Power;
using Content.Shared.Verbs;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Utility;

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@@ -3,7 +3,6 @@ using Content.Server.Popups;
using Content.Shared.DoAfter;
using Content.Shared.Power.Generator;
using Content.Shared.Verbs;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -98,7 +97,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
var clogged = _generator.GetIsClogged(uid);
var sound = empty ? component.StartSoundEmpty : component.StartSound;
_audio.PlayEntity(sound, Filter.Pvs(uid), uid, true);
_audio.Play(sound, Filter.Pvs(uid), uid, true);
if (!clogged && !empty && _random.Prob(component.StartChance))
{

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@@ -6,7 +6,8 @@ using Content.Server.Power.Nodes;
using Content.Shared.Power.Generator;
using Content.Shared.Timing;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Power.Generator;
@@ -19,9 +20,9 @@ namespace Content.Server.Power.Generator;
/// <seealso cref="GeneratorSystem"/>
public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()