Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -19,7 +19,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
private AiDebugMode _tooltips = AiDebugMode.None;
|
||||
private readonly Dictionary<IEntity, PanelContainer> _aiBoxes = new Dictionary<IEntity,PanelContainer>();
|
||||
private readonly Dictionary<IEntity, PanelContainer> _aiBoxes = new();
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user