Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -51,7 +51,7 @@ namespace Content.Client.GameObjects.EntitySystems
// entity performing the drag action
private IEntity _dragger;
private IEntity _draggedEntity;
private readonly List<IDraggable> _draggables = new List<IDraggable>();
private readonly List<IDraggable> _draggables = new();
private IEntity _dragShadow;
private DragState _state;
// time since mouse down over the dragged entity
@@ -71,7 +71,7 @@ namespace Content.Client.GameObjects.EntitySystems
private SharedInteractionSystem _interactionSystem;
private InputSystem _inputSystem;
private readonly List<SpriteComponent> _highlightedSprites = new List<SpriteComponent>();
private readonly List<SpriteComponent> _highlightedSprites = new();
private enum DragState
{