Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -51,7 +51,7 @@ namespace Content.Client.GameObjects.EntitySystems
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// entity performing the drag action
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private IEntity _dragger;
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private IEntity _draggedEntity;
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private readonly List<IDraggable> _draggables = new List<IDraggable>();
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private readonly List<IDraggable> _draggables = new();
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private IEntity _dragShadow;
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private DragState _state;
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// time since mouse down over the dragged entity
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@@ -71,7 +71,7 @@ namespace Content.Client.GameObjects.EntitySystems
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private SharedInteractionSystem _interactionSystem;
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private InputSystem _inputSystem;
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private readonly List<SpriteComponent> _highlightedSprites = new List<SpriteComponent>();
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private readonly List<SpriteComponent> _highlightedSprites = new();
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private enum DragState
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{
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