Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -103,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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/// Used to track how long each reagent has been in the stomach
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/// </summary>
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[ViewVariables]
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private readonly List<ReagentDelta> _reagentDeltas = new List<ReagentDelta>();
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private readonly List<ReagentDelta> _reagentDeltas = new();
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -62,7 +62,7 @@ namespace Content.Server.GameObjects.Components.Body
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/// </summary>
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private BodyScannerUIState InterfaceState(IBody body)
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{
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return new BodyScannerUIState(body.Owner.Uid);
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return new(body.Owner.Uid);
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}
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}
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}
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@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Body.Part
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[ComponentReference(typeof(IBodyPart))]
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public class BodyPartComponent : SharedBodyPartComponent, IAfterInteract
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{
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private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
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private readonly Dictionary<int, object> _optionsCache = new();
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private IBody? _owningBodyCache;
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private int _idHash;
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private IEntity? _surgeonCache;
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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.Body
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public override string Name => "SurgeryTool";
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public override uint? NetID => ContentNetIDs.SURGERY;
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private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
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private readonly Dictionary<int, object> _optionsCache = new();
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private float _baseOperateTime;
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