Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -103,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
/// Used to track how long each reagent has been in the stomach
/// </summary>
[ViewVariables]
private readonly List<ReagentDelta> _reagentDeltas = new List<ReagentDelta>();
private readonly List<ReagentDelta> _reagentDeltas = new();
public override void ExposeData(ObjectSerializer serializer)
{

View File

@@ -62,7 +62,7 @@ namespace Content.Server.GameObjects.Components.Body
/// </summary>
private BodyScannerUIState InterfaceState(IBody body)
{
return new BodyScannerUIState(body.Owner.Uid);
return new(body.Owner.Uid);
}
}
}

View File

@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Body.Part
[ComponentReference(typeof(IBodyPart))]
public class BodyPartComponent : SharedBodyPartComponent, IAfterInteract
{
private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
private readonly Dictionary<int, object> _optionsCache = new();
private IBody? _owningBodyCache;
private int _idHash;
private IEntity? _surgeonCache;

View File

@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.Body
public override string Name => "SurgeryTool";
public override uint? NetID => ContentNetIDs.SURGERY;
private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
private readonly Dictionary<int, object> _optionsCache = new();
private float _baseOperateTime;