Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -13,7 +13,7 @@ namespace Content.Shared.Administration
// As you can tell from the boatload of bitwise ops,
// writing this class was genuinely fun.
private static readonly Dictionary<string, AdminFlags> NameFlagsMap = new Dictionary<string, AdminFlags>();
private static readonly Dictionary<string, AdminFlags> NameFlagsMap = new();
private static readonly string[] FlagsNameMap = new string[32];
/// <summary>

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@@ -12,8 +12,8 @@ namespace Content.Shared.Alert
[Prototype("alertOrder")]
public class AlertOrderPrototype : IPrototype, IComparer<AlertPrototype>
{
private readonly Dictionary<AlertType, int> _typeToIdx = new Dictionary<AlertType, int>();
private readonly Dictionary<AlertCategory, int> _categoryToIdx = new Dictionary<AlertCategory, int>();
private readonly Dictionary<AlertType, int> _typeToIdx = new();
private readonly Dictionary<AlertCategory, int> _categoryToIdx = new();
public void LoadFrom(YamlMappingNode mapping)
{

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@@ -183,7 +183,7 @@ namespace Content.Shared.Alert
/// <returns>An alert key for the provided alert category</returns>
public static AlertKey ForCategory(AlertCategory category)
{
return new AlertKey(null, category);
return new(null, category);
}
}
}

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@@ -32,21 +32,21 @@ namespace Content.Shared.Arcade
public static class BlockGameVector2Extensions{
public static BlockGameBlock ToBlockGameBlock(this Vector2i vector2, BlockGameBlock.BlockGameBlockColor gameBlockColor)
{
return new BlockGameBlock(vector2, gameBlockColor);
return new(vector2, gameBlockColor);
}
public static Vector2i AddToX(this Vector2i vector2, int amount)
{
return new Vector2i(vector2.X + amount, vector2.Y);
return new(vector2.X + amount, vector2.Y);
}
public static Vector2i AddToY(this Vector2i vector2, int amount)
{
return new Vector2i(vector2.X, vector2.Y + amount);
return new(vector2.X, vector2.Y + amount);
}
public static Vector2i Rotate90DegreesAsOffset(this Vector2i vector)
{
return new Vector2i(-vector.Y, vector.X);
return new(-vector.Y, vector.X);
}
}

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@@ -11,9 +11,9 @@ namespace Content.Shared.Chemistry
private int _value;
private static readonly int Shift = 2;
public static ReagentUnit MaxValue { get; } = new ReagentUnit(int.MaxValue);
public static ReagentUnit Epsilon { get; } = new ReagentUnit(1);
public static ReagentUnit Zero { get; } = new ReagentUnit(0);
public static ReagentUnit MaxValue { get; } = new(int.MaxValue);
public static ReagentUnit Epsilon { get; } = new(1);
public static ReagentUnit Zero { get; } = new(0);
private double ShiftDown()
{
@@ -27,12 +27,12 @@ namespace Content.Shared.Chemistry
public static ReagentUnit New(int value)
{
return new ReagentUnit(value * (int) Math.Pow(10, Shift));
return new(value * (int) Math.Pow(10, Shift));
}
public static ReagentUnit New(float value)
{
return new ReagentUnit(FromFloat(value));
return new(FromFloat(value));
}
private static int FromFloat(float value)
@@ -42,7 +42,7 @@ namespace Content.Shared.Chemistry
public static ReagentUnit New(double value)
{
return new ReagentUnit((int) Math.Round(value * Math.Pow(10, Shift), MidpointRounding.AwayFromZero));
return new((int) Math.Round(value * Math.Pow(10, Shift), MidpointRounding.AwayFromZero));
}
public static ReagentUnit New(string value)
@@ -57,10 +57,10 @@ namespace Content.Shared.Chemistry
public static ReagentUnit operator +(ReagentUnit a) => a;
public static ReagentUnit operator -(ReagentUnit a) => new ReagentUnit(-a._value);
public static ReagentUnit operator -(ReagentUnit a) => new(-a._value);
public static ReagentUnit operator +(ReagentUnit a, ReagentUnit b)
=> new ReagentUnit(a._value + b._value);
=> new(a._value + b._value);
public static ReagentUnit operator -(ReagentUnit a, ReagentUnit b)
=> a + -b;
@@ -86,7 +86,7 @@ namespace Content.Shared.Chemistry
public static ReagentUnit operator *(ReagentUnit a, int b)
{
return new ReagentUnit(a._value * b);
return new(a._value * b);
}
public static ReagentUnit operator /(ReagentUnit a, ReagentUnit b)

View File

@@ -17,7 +17,7 @@ namespace Content.Shared.Chemistry
{
// Most objects on the station hold only 1 or 2 reagents
[ViewVariables]
private List<ReagentQuantity> _contents = new List<ReagentQuantity>(2);
private List<ReagentQuantity> _contents = new(2);
public IReadOnlyList<ReagentQuantity> Contents => _contents;

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@@ -15,7 +15,7 @@ namespace Content.Shared.Construction
[Serializable]
public class ConstructionGraphEdge : IExposeData
{
private List<ConstructionGraphStep> _steps = new List<ConstructionGraphStep>();
private List<ConstructionGraphStep> _steps = new();
private List<IEdgeCondition> _conditions;
private List<IGraphAction> _completed;

View File

@@ -13,8 +13,8 @@ namespace Content.Shared.Construction
[Serializable]
public class ConstructionGraphNode
{
private List<IGraphAction> _actions = new List<IGraphAction>();
private List<ConstructionGraphEdge> _edges = new List<ConstructionGraphEdge>();
private List<IGraphAction> _actions = new();
private List<ConstructionGraphEdge> _edges = new();
[ViewVariables]
public string Name { get; private set; }

View File

@@ -12,9 +12,9 @@ namespace Content.Shared.Construction
[Prototype("constructionGraph")]
public class ConstructionGraphPrototype : IPrototype, IIndexedPrototype
{
private readonly Dictionary<string, ConstructionGraphNode> _nodes = new Dictionary<string, ConstructionGraphNode>();
private readonly Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]> _paths = new Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]>();
private Dictionary<ConstructionGraphNode, ConstructionGraphNode> _pathfinding = new Dictionary<ConstructionGraphNode, ConstructionGraphNode>();
private readonly Dictionary<string, ConstructionGraphNode> _nodes = new();
private readonly Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]> _paths = new();
private Dictionary<ConstructionGraphNode, ConstructionGraphNode> _pathfinding = new();
[ViewVariables]
public string ID { get; private set; }

View File

@@ -8,7 +8,7 @@ namespace Content.Shared.Construction
{
public class NestedConstructionGraphStep : ConstructionGraphStep
{
public List<List<ConstructionGraphStep>> Steps { get; private set; } = new List<List<ConstructionGraphStep>>();
public List<List<ConstructionGraphStep>> Steps { get; private set; } = new();
public void LoadFrom(YamlMappingNode mapping)
{

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@@ -14,7 +14,7 @@ namespace Content.Shared.Damage.ResistanceSet
{
[ViewVariables]
private Dictionary<DamageType, ResistanceSetSettings> _resistances =
new Dictionary<DamageType, ResistanceSetSettings>();
new();
public ResistanceSet()
{

View File

@@ -18,12 +18,12 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
{
public override string Name => "Mechanism";
protected readonly Dictionary<int, object> OptionsCache = new Dictionary<int, object>();
protected readonly Dictionary<int, object> OptionsCache = new();
protected IBody? BodyCache;
protected int IdHash;
protected IEntity? PerformerCache;
private IBodyPart? _part;
private readonly Dictionary<Type, IMechanismBehavior> _behaviors = new Dictionary<Type, IMechanismBehavior>();
private readonly Dictionary<Type, IMechanismBehavior> _behaviors = new();
public IBody? Body => Part?.Body;

View File

@@ -23,11 +23,11 @@ namespace Content.Shared.GameObjects.Components.Body.Part
private IBody? _body;
// TODO BODY Remove
private List<string> _mechanismIds = new List<string>();
private List<string> _mechanismIds = new();
public IReadOnlyList<string> MechanismIds => _mechanismIds;
[ViewVariables]
private readonly HashSet<IMechanism> _mechanisms = new HashSet<IMechanism>();
private readonly HashSet<IMechanism> _mechanisms = new();
[ViewVariables]
public IBody? Body

View File

@@ -23,7 +23,7 @@ namespace Content.Shared.GameObjects.Components.Body.Preset
[ViewVariables] public string Name => _name;
[ViewVariables] public Dictionary<string, string> PartIDs => new Dictionary<string, string>(_partIDs);
[ViewVariables] public Dictionary<string, string> PartIDs => new(_partIDs);
public virtual void LoadFrom(YamlMappingNode mapping)
{

View File

@@ -32,19 +32,19 @@ namespace Content.Shared.GameObjects.Components.Body
private string? _centerSlot;
private Dictionary<string, string> _partIds = new Dictionary<string, string>();
private Dictionary<string, string> _partIds = new();
private readonly Dictionary<string, IBodyPart> _parts = new Dictionary<string, IBodyPart>();
private readonly Dictionary<string, IBodyPart> _parts = new();
[ViewVariables] public string? TemplateName { get; private set; }
[ViewVariables] public string? PresetName { get; private set; }
[ViewVariables]
public Dictionary<string, BodyPartType> Slots { get; private set; } = new Dictionary<string, BodyPartType>();
public Dictionary<string, BodyPartType> Slots { get; private set; } = new();
[ViewVariables]
public Dictionary<string, List<string>> Connections { get; private set; } = new Dictionary<string, List<string>>();
public Dictionary<string, List<string>> Connections { get; private set; } = new();
/// <summary>
/// Maps slots to the part filling each one.

View File

@@ -19,7 +19,7 @@ namespace Content.Shared.GameObjects.Components.Body.Surgery
{
public override string Name => "BiologicalSurgeryData";
private readonly List<IMechanism> _disconnectedOrgans = new List<IMechanism>();
private readonly List<IMechanism> _disconnectedOrgans = new();
private bool _skinOpened;
private bool _skinRetracted;

View File

@@ -30,15 +30,15 @@ namespace Content.Shared.GameObjects.Components.Body.Template
[ViewVariables] public string CenterSlot => _centerSlot;
[ViewVariables] public Dictionary<string, BodyPartType> Slots => new Dictionary<string, BodyPartType>(_slots);
[ViewVariables] public Dictionary<string, BodyPartType> Slots => new(_slots);
[ViewVariables]
public Dictionary<string, List<string>> Connections =>
_connections.ToDictionary(x => x.Key, x => x.Value.ToList());
[ViewVariables] public Dictionary<string, string> Layers => new Dictionary<string, string>(_layers);
[ViewVariables] public Dictionary<string, string> Layers => new(_layers);
[ViewVariables] public Dictionary<string, string> MechanismLayers => new Dictionary<string, string>(_mechanismLayers);
[ViewVariables] public Dictionary<string, string> MechanismLayers => new(_mechanismLayers);
public virtual void LoadFrom(YamlMappingNode mapping)
{

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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.Components.Cargo
public sealed override string Name => "GalacticMarket";
public sealed override uint? NetID => ContentNetIDs.GALACTIC_MARKET;
protected List<CargoProductPrototype> _products = new List<CargoProductPrototype>();
protected List<CargoProductPrototype> _products = new();
/// <summary>
/// A read-only list of products.

View File

@@ -20,7 +20,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser
/// <summary>
/// A list of reagents which this may dispense. Defined in yaml prototype, see <see cref="ReagentDispenserInventoryPrototype"/>.
/// </summary>
protected readonly List<ReagentDispenserInventoryEntry> Inventory = new List<ReagentDispenserInventoryEntry>();
protected readonly List<ReagentDispenserInventoryEntry> Inventory = new();
[Serializable, NetSerializable]
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState

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@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
/// <inheritdoc />
public sealed override uint? NetID => ContentNetIDs.SOLUTION;
private Solution _solution = new Solution();
private Solution _solution = new();
private ReagentUnit _maxVolume;
private Color _substanceColor;

View File

@@ -40,7 +40,7 @@ namespace Content.Shared.GameObjects.Components.Damage
[ViewVariables] private DamageContainer Damage { get; set; } = default!;
public Dictionary<DamageState, int> Thresholds { get; set; } = new Dictionary<DamageState, int>();
public Dictionary<DamageState, int> Thresholds { get; set; } = new();
public virtual List<DamageState> SupportedDamageStates
{

View File

@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
{
public override string Name => "DisposalRouter";
public static readonly Regex TagRegex = new Regex("^[a-zA-Z0-9, ]*$", RegexOptions.Compiled);
public static readonly Regex TagRegex = new("^[a-zA-Z0-9, ]*$", RegexOptions.Compiled);
[Serializable, NetSerializable]
public class DisposalRouterUserInterfaceState : BoundUserInterfaceState

View File

@@ -11,7 +11,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
{
public override string Name => "DisposalTagger";
public static readonly Regex TagRegex = new Regex("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
public static readonly Regex TagRegex = new("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
[Serializable, NetSerializable]
public class DisposalTaggerUserInterfaceState : BoundUserInterfaceState

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@@ -16,7 +16,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
{
public override string Name => "DisposalUnit";
private readonly List<IEntity> _intersecting = new List<IEntity>();
private readonly List<IEntity> _intersecting = new();
[ViewVariables]
public bool Anchored =>

View File

@@ -26,7 +26,7 @@ namespace Content.Shared.GameObjects.Components.Inventory
{
public override string InterfaceControllerTypeName => "HumanInventoryInterfaceController";
private static readonly Dictionary<Slots, int> _slotDrawingOrder = new Dictionary<Slots, int>
private static readonly Dictionary<Slots, int> _slotDrawingOrder = new()
{
{Slots.POCKET1, 13},
{Slots.POCKET2, 12},

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@@ -27,7 +27,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
public override uint? NetID => ContentNetIDs.ALERTS;
[ViewVariables]
private Dictionary<AlertKey, ClickableAlertState> _alerts = new Dictionary<AlertKey, ClickableAlertState>();
private Dictionary<AlertKey, ClickableAlertState> _alerts = new();
/// <returns>true iff an alert of the indicated alert category is currently showing</returns>
public bool IsShowingAlertCategory(AlertCategory alertCategory)

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@@ -27,7 +27,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
public string ID { get; }
[ViewVariables(VVAccess.ReadWrite)]
public List<OverlayParameter> Parameters { get; } = new List<OverlayParameter>();
public List<OverlayParameter> Parameters { get; } = new();
public OverlayContainer([NotNull] string id)
{

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@@ -44,7 +44,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
private string _stunAlertId;
protected CancellationTokenSource StatusRemoveCancellation = new CancellationTokenSource();
protected CancellationTokenSource StatusRemoveCancellation = new();
[ViewVariables] protected float WalkModifierOverride = 0f;
[ViewVariables] protected float RunModifierOverride = 0f;

View File

@@ -23,7 +23,7 @@ namespace Content.Shared.GameObjects.Components.Movement
/// The list of entities that have been slipped by this component,
/// and which have not stopped colliding with its owner yet.
/// </summary>
protected readonly List<EntityUid> _slipped = new List<EntityUid>();
protected readonly List<EntityUid> _slipped = new();
/// <summary>
/// How many seconds the mob will be paralyzed for.

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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.Components.Research
public override string Name => "LatheDatabase";
public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
private readonly List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
private readonly List<LatheRecipePrototype> _recipes = new();
/// <summary>
/// Removes all recipes from the database if it's not static.

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@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Research
public override string Name => "ProtolatheDatabase";
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
private readonly List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
private readonly List<LatheRecipePrototype> _protolatheRecipes = new();
/// <summary>
/// A full list of recipes this protolathe can print.

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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.Components.Research
public override string Name => "TechnologyDatabase";
public override uint? NetID => ContentNetIDs.TECHNOLOGY_DATABASE;
protected List<TechnologyPrototype> _technologies = new List<TechnologyPrototype>();
protected List<TechnologyPrototype> _technologies = new();
/// <summary>
/// A read-only list of unlocked technologies.

View File

@@ -13,7 +13,7 @@ namespace Content.Shared.GameObjects.Components.VendingMachines
public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
[ViewVariables]
public List<VendingMachineInventoryEntry> Inventory = new List<VendingMachineInventoryEntry>();
public List<VendingMachineInventoryEntry> Inventory = new();
[Serializable, NetSerializable]
public enum VendingMachineVisuals

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@@ -16,7 +16,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
public static Vector2i GetGasChunkIndices(Vector2i indices)
{
return new Vector2i((int) Math.Floor((float) indices.X / ChunkSize) * ChunkSize, (int) MathF.Floor((float) indices.Y / ChunkSize) * ChunkSize);
return new((int) Math.Floor((float) indices.X / ChunkSize) * ChunkSize, (int) MathF.Floor((float) indices.Y / ChunkSize) * ChunkSize);
}
[Serializable, NetSerializable]

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@@ -23,7 +23,7 @@ namespace Content.Shared.GameObjects.EntitySystems
/// A mapping of pullers to the entity that they are pulling.
/// </summary>
private readonly Dictionary<IEntity, IEntity> _pullers =
new Dictionary<IEntity, IEntity>();
new();
public override void Initialize()
{

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@@ -18,7 +18,7 @@ namespace Content.Shared.GameObjects.Verbs
public static implicit operator VerbCategoryData((string name, string icon) tuple)
{
return new VerbCategoryData(tuple.name, tuple.icon == null ? null : new SpriteSpecifier.Texture(new ResourcePath(tuple.icon)));
return new(tuple.name, tuple.icon == null ? null : new SpriteSpecifier.Texture(new ResourcePath(tuple.icon)));
}
}
}

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@@ -11,7 +11,7 @@ namespace Content.Shared.Preferences.Appearance
public const string DefaultHairStyle = "Bald";
public const string DefaultFacialHairStyle = "Shaved";
public static readonly Dictionary<string, string> HairStylesMap = new Dictionary<string, string>
public static readonly Dictionary<string, string> HairStylesMap = new()
{
{"Afro", "afro"},
{"Afro 2", "afro2"},
@@ -190,7 +190,7 @@ namespace Content.Shared.Preferences.Appearance
{"Wisp", "wisp"},
};
public static readonly Dictionary<string, string> FacialHairStylesMap = new Dictionary<string, string>()
public static readonly Dictionary<string, string> FacialHairStylesMap = new()
{
{"Beard (Abraham Lincoln)", "abe"},
{"Beard (Broken Man)", "brokenman"},

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@@ -36,38 +36,37 @@ namespace Content.Shared.Preferences
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new HumanoidCharacterAppearance(newName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
return new(newName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleName, newColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
return new(HairStyleName, newColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new HumanoidCharacterAppearance(HairStyleName, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
return new(HairStyleName, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, newColor, EyeColor, SkinColor);
return new(HairStyleName, HairColor, FacialHairStyleName, newColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, newColor, SkinColor);
return new(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, newColor, SkinColor);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, newColor);
return new(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, newColor);
}
public static HumanoidCharacterAppearance Default()
{
return new HumanoidCharacterAppearance
(
return new(
"Bald",
Color.Black,
"Shaved",
@@ -104,7 +103,7 @@ namespace Content.Shared.Preferences
public static Color ClampColor(Color color)
{
return new Color(color.RByte, color.GByte, color.BByte);
return new(color.RByte, color.GByte, color.BByte);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)

View File

@@ -88,27 +88,27 @@ namespace Content.Shared.Preferences
public HumanoidCharacterProfile WithName(string name)
{
return new HumanoidCharacterProfile(name, Age, Sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
return new(name, Age, Sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithAge(int age)
{
return new HumanoidCharacterProfile(Name, Math.Clamp(age, MinimumAge, MaximumAge), Sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
return new(Name, Math.Clamp(age, MinimumAge, MaximumAge), Sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithSex(Sex sex)
{
return new HumanoidCharacterProfile(Name, Age, sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
return new(Name, Age, sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
{
return new HumanoidCharacterProfile(Name, Age, Sex, appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
return new(Name, Age, Sex, appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithJobPriorities(IReadOnlyDictionary<string, JobPriority> jobPriorities)
{
return new HumanoidCharacterProfile(
return new(
Name,
Age,
Sex,
@@ -135,12 +135,12 @@ namespace Content.Shared.Preferences
public HumanoidCharacterProfile WithPreferenceUnavailable(PreferenceUnavailableMode mode)
{
return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, _jobPriorities, mode, _antagPreferences);
return new(Name, Age, Sex, Appearance, _jobPriorities, mode, _antagPreferences);
}
public HumanoidCharacterProfile WithAntagPreferences(IReadOnlyList<string> antagPreferences)
{
return new HumanoidCharacterProfile(
return new(
Name,
Age,
Sex,

View File

@@ -10,12 +10,12 @@ namespace Content.Shared.Utility
{
public static EntityCoordinates ToCoordinates(this EntityUid id, Vector2 offset)
{
return new EntityCoordinates(id, offset);
return new(id, offset);
}
public static EntityCoordinates ToCoordinates(this EntityUid id, float x, float y)
{
return new EntityCoordinates(id, x, y);
return new(id, x, y);
}
public static EntityCoordinates ToCoordinates(this EntityUid id)
@@ -30,7 +30,7 @@ namespace Content.Shared.Utility
public static EntityCoordinates ToCoordinates(this IEntity entity, float x, float y)
{
return new EntityCoordinates(entity.Uid, x, y);
return new(entity.Uid, x, y);
}
public static EntityCoordinates ToCoordinates(this IEntity entity)