Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -32,19 +32,19 @@ namespace Content.Shared.GameObjects.Components.Body
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private string? _centerSlot;
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private Dictionary<string, string> _partIds = new Dictionary<string, string>();
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private Dictionary<string, string> _partIds = new();
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private readonly Dictionary<string, IBodyPart> _parts = new Dictionary<string, IBodyPart>();
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private readonly Dictionary<string, IBodyPart> _parts = new();
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[ViewVariables] public string? TemplateName { get; private set; }
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[ViewVariables] public string? PresetName { get; private set; }
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[ViewVariables]
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public Dictionary<string, BodyPartType> Slots { get; private set; } = new Dictionary<string, BodyPartType>();
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public Dictionary<string, BodyPartType> Slots { get; private set; } = new();
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[ViewVariables]
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public Dictionary<string, List<string>> Connections { get; private set; } = new Dictionary<string, List<string>>();
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public Dictionary<string, List<string>> Connections { get; private set; } = new();
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/// <summary>
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/// Maps slots to the part filling each one.
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