Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -32,19 +32,19 @@ namespace Content.Shared.GameObjects.Components.Body
private string? _centerSlot;
private Dictionary<string, string> _partIds = new Dictionary<string, string>();
private Dictionary<string, string> _partIds = new();
private readonly Dictionary<string, IBodyPart> _parts = new Dictionary<string, IBodyPart>();
private readonly Dictionary<string, IBodyPart> _parts = new();
[ViewVariables] public string? TemplateName { get; private set; }
[ViewVariables] public string? PresetName { get; private set; }
[ViewVariables]
public Dictionary<string, BodyPartType> Slots { get; private set; } = new Dictionary<string, BodyPartType>();
public Dictionary<string, BodyPartType> Slots { get; private set; } = new();
[ViewVariables]
public Dictionary<string, List<string>> Connections { get; private set; } = new Dictionary<string, List<string>>();
public Dictionary<string, List<string>> Connections { get; private set; } = new();
/// <summary>
/// Maps slots to the part filling each one.