Serialization v3 content PR (#3491)
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -5,7 +5,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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@@ -18,17 +18,25 @@ namespace Content.Server.GameObjects.Components.Atmos
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public override string Name => "Airtight";
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[DataFieldWithFlag("airBlockedDirection", typeof(AtmosDirectionFlags))]
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[ViewVariables]
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private int _initialAirBlockedDirection;
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[ViewVariables]
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private int _currentAirBlockedDirection;
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private bool _airBlocked = true;
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private bool _fixVacuum;
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private int _initialAirBlockedDirection = (int) AtmosDirection.All;
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[ViewVariables]
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private int _currentAirBlockedDirection;
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[DataField("airBlocked")]
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private bool _airBlocked = true;
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[DataField("fixVacuum")]
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private bool _fixVacuum = true;
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[ViewVariables]
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[DataField("rotateAirBlocked")]
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private bool _rotateAirBlocked = true;
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[ViewVariables]
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[DataField("fixAirBlockedDirectionInitialize")]
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private bool _fixAirBlockedDirectionInitialize = true;
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -58,17 +66,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables]
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public bool FixVacuum => _fixVacuum;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _airBlocked, "airBlocked", true);
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serializer.DataField(ref _fixVacuum, "fixVacuum", true);
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serializer.DataField(ref _initialAirBlockedDirection, "airBlockedDirection", (int)AtmosDirection.All, WithFormat.Flags<AtmosDirectionFlags>());
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serializer.DataField(ref _rotateAirBlocked, "rotateAirBlocked", true);
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serializer.DataField(ref _fixAirBlockedDirectionInitialize, "fixAirBlockedDirectionInitialize", true);
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -3,7 +3,7 @@ using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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@@ -16,18 +16,13 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <summary>
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/// Tool is functional only in allowed slots
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/// </summary>
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private EquipmentSlotDefines.SlotFlags _allowedSlots;
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[DataField("allowedSlots")]
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private EquipmentSlotDefines.SlotFlags _allowedSlots = EquipmentSlotDefines.SlotFlags.MASK;
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public override string Name => "BreathMask";
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public bool IsFunctional { get; private set; }
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public IEntity? ConnectedInternalsEntity { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _allowedSlots, "allowedSlots", EquipmentSlotDefines.SlotFlags.MASK);
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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@@ -15,7 +15,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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@@ -33,18 +33,13 @@ namespace Content.Server.GameObjects.Components.Atmos
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public float FireStacks { get; private set; }
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("fireSpread")]
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public bool FireSpread { get; private set; } = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("canResistFire")]
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public bool CanResistFire { get; private set; } = false;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.FireSpread, "fireSpread", false);
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serializer.DataField(this, x => x.CanResistFire, "canResistFire", false);
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}
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public void Ignite()
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{
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if (FireStacks > 0 && !OnFire)
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@@ -1,18 +1,18 @@
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#nullable enable
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using System;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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@@ -37,7 +37,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// What <see cref="GasMixture"/> the canister contains.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public GasMixture Air { get; set; } = default!;
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[DataField("gasMixture")]
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public GasMixture Air { get; set; } = new (DefaultVolume);
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[ViewVariables]
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public bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
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@@ -51,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables]
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public bool ConnectedToPort => ConnectedPort != null;
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private const float DefaultVolume = 10;
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public const float DefaultVolume = 10;
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[ViewVariables(VVAccess.ReadWrite)] public float ReleasePressure { get; set; }
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@@ -67,13 +68,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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private AppearanceComponent? _appearance;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => Air, "gasMixture", new GasMixture(DefaultVolume));
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -1,7 +1,9 @@
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using Content.Server.Atmos;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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@@ -11,15 +13,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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public override string Name => "GasMixtureHolder";
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[ViewVariables] public GasMixture Air { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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Air = new GasMixture();
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serializer.DataField(this, x => x.Air, "air", new GasMixture());
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}
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[ViewVariables] [DataField("air")] public GasMixture Air { get; set; } = new GasMixture();
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}
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}
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@@ -20,7 +20,7 @@ using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -33,7 +33,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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private const float MaxExplosionRange = 14f;
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private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
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private float _pressureResistance;
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[DataField("pressureResistance")]
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private float _pressureResistance = Atmospherics.OneAtmosphere * 5f;
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private int _integrity = 3;
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@@ -41,12 +42,14 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables] private BoundUserInterface? _userInterface;
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[ViewVariables] public GasMixture? Air { get; set; }
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[DataField("air")] [ViewVariables] public GasMixture? Air { get; set; } = new();
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/// <summary>
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/// Distributed pressure.
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/// </summary>
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[ViewVariables] public float OutputPressure { get; private set; }
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[DataField("outputPressure")]
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[ViewVariables]
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public float OutputPressure { get; private set; } = DefaultOutputPressure;
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/// <summary>
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/// Tank is connected to internals.
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@@ -61,21 +64,25 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <summary>
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/// Pressure at which tanks start leaking.
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/// </summary>
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[DataField("tankLeakPressure")]
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public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Pressure at which tank spills all contents into atmosphere.
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/// </summary>
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[DataField("tankRupturePressure")]
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public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Base 3x3 explosion.
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/// </summary>
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[DataField("tankFragmentPressure")]
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public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Increases explosion for each scale kPa above threshold.
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/// </summary>
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[DataField("tankFragmentScale")]
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public float TankFragmentScale { get; set; } = 10 * Atmospherics.OneAtmosphere;
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public override void Initialize()
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@@ -94,19 +101,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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UpdateUserInterface(true);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Air, "air", new GasMixture());
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serializer.DataField(this, x => x.OutputPressure, "outputPressure", DefaultOutputPressure);
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serializer.DataField(this, x => x.TankLeakPressure, "tankLeakPressure", 30 * Atmospherics.OneAtmosphere);
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serializer.DataField(this, x => x.TankRupturePressure, "tankRupturePressure", 40 * Atmospherics.OneAtmosphere);
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serializer.DataField(this, x => x.TankFragmentPressure, "tankFragmentPressure", 50 * Atmospherics.OneAtmosphere);
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serializer.DataField(this, x => x.TankFragmentScale, "tankFragmentScale", 10 * Atmospherics.OneAtmosphere);
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serializer.DataField(ref _pressureResistance, "pressureResistance", Atmospherics.OneAtmosphere * 5f);
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("gas-tank-examine", ("pressure", Math.Round(Air?.Pressure ?? 0))));
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@@ -355,10 +349,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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[UsedImplicitly]
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[DataDefinition]
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public class ToggleInternalsAction : IToggleItemAction
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{
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void IExposeData.ExposeData(ObjectSerializer serializer) {}
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public bool DoToggleAction(ToggleItemActionEventArgs args)
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{
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if (!args.Item.TryGetComponent<GasTankComponent>(out var gasTankComponent)) return false;
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@@ -1,4 +1,5 @@
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#nullable enable
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// ReSharper disable once RedundantUsingDirective
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@@ -13,12 +14,15 @@ using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Dependency = Robust.Shared.IoC.DependencyAttribute;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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@@ -27,11 +31,11 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// </summary>
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[ComponentReference(typeof(IGridAtmosphereComponent))]
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[RegisterComponent, Serializable]
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public class GridAtmosphereComponent : Component, IGridAtmosphereComponent
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public class GridAtmosphereComponent : Component, IGridAtmosphereComponent, ISerializationHooks
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{
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[Robust.Shared.IoC.Dependency] private IMapManager _mapManager = default!;
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[Robust.Shared.IoC.Dependency] private ITileDefinitionManager _tileDefinitionManager = default!;
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[Robust.Shared.IoC.Dependency] private IServerEntityManager _serverEntityManager = default!;
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[Dependency] private IMapManager _mapManager = default!;
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[Dependency] private ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private IServerEntityManager _serverEntityManager = default!;
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public GridTileLookupSystem GridTileLookupSystem { get; private set; } = default!;
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internal GasTileOverlaySystem GasTileOverlaySystem { get; private set; } = default!;
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@@ -44,12 +48,12 @@ namespace Content.Server.GameObjects.Components.Atmos
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public override string Name => "GridAtmosphere";
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private bool _paused = false;
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private float _timer = 0f;
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private bool _paused;
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private float _timer;
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private Stopwatch _stopwatch = new();
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private GridId _gridId;
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|
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[ComponentDependency] private IMapGridComponent? _mapGridComponent = default!;
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[ComponentDependency] private IMapGridComponent? _mapGridComponent;
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|
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[ViewVariables]
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public int UpdateCounter { get; private set; } = 0;
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@@ -66,6 +70,12 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables]
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private double _excitedGroupLastProcess;
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|
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[DataField("uniqueMixes")]
|
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private List<GasMixture>? _uniqueMixes;
|
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|
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[DataField("tiles")]
|
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private Dictionary<Vector2i, int>? _tiles;
|
||||
|
||||
[ViewVariables]
|
||||
protected readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new(1000);
|
||||
|
||||
@@ -138,6 +148,11 @@ namespace Content.Server.GameObjects.Components.Atmos
|
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[ViewVariables]
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||||
private ProcessState _state = ProcessState.TileEqualize;
|
||||
|
||||
public GridAtmosphereComponent()
|
||||
{
|
||||
_paused = false;
|
||||
}
|
||||
|
||||
private enum ProcessState
|
||||
{
|
||||
TileEqualize,
|
||||
@@ -158,9 +173,59 @@ namespace Content.Server.GameObjects.Components.Atmos
|
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indices.PryTile(_gridId, _mapManager, _tileDefinitionManager, _serverEntityManager);
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||||
}
|
||||
|
||||
void ISerializationHooks.BeforeSerialization()
|
||||
{
|
||||
var uniqueMixes = new List<GasMixture>();
|
||||
var uniqueMixHash = new Dictionary<GasMixture, int>();
|
||||
var tiles = new Dictionary<Vector2i, int>();
|
||||
|
||||
foreach (var (indices, tile) in Tiles)
|
||||
{
|
||||
if (tile.Air == null) continue;
|
||||
|
||||
if (uniqueMixHash.TryGetValue(tile.Air, out var index))
|
||||
{
|
||||
tiles[indices] = index;
|
||||
continue;
|
||||
}
|
||||
|
||||
uniqueMixes.Add(tile.Air);
|
||||
var newIndex = uniqueMixes.Count - 1;
|
||||
uniqueMixHash[tile.Air] = newIndex;
|
||||
tiles[indices] = newIndex;
|
||||
}
|
||||
|
||||
if (uniqueMixes.Count == 0) uniqueMixes = null;
|
||||
if (tiles.Count == 0) tiles = null;
|
||||
|
||||
_uniqueMixes = uniqueMixes;
|
||||
_tiles = tiles;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Tiles.Clear();
|
||||
|
||||
if (_tiles != null && Owner.TryGetComponent(out IMapGridComponent? mapGrid))
|
||||
{
|
||||
foreach (var (indices, mix) in _tiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
Tiles.Add(indices, new TileAtmosphere(this, mapGrid.GridIndex, indices, (GasMixture) _uniqueMixes![mix].Clone()));
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
Logger.Error($"Error during atmos serialization! Tile at {indices} points to an unique mix ({mix}) out of range!");
|
||||
throw;
|
||||
}
|
||||
|
||||
Invalidate(indices);
|
||||
}
|
||||
}
|
||||
|
||||
GridTileLookupSystem = EntitySystem.Get<GridTileLookupSystem>();
|
||||
GasTileOverlaySystem = EntitySystem.Get<GasTileOverlaySystem>();
|
||||
AtmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
@@ -840,60 +905,6 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
if (serializer.Reading && Owner.TryGetComponent(out IMapGridComponent? mapGrid))
|
||||
{
|
||||
var gridId = mapGrid.Grid.Index;
|
||||
|
||||
if (!serializer.TryReadDataField("uniqueMixes", out List<GasMixture>? uniqueMixes) ||
|
||||
!serializer.TryReadDataField("tiles", out Dictionary<Vector2i, int>? tiles))
|
||||
return;
|
||||
|
||||
Tiles.Clear();
|
||||
|
||||
foreach (var (indices, mix) in tiles!)
|
||||
{
|
||||
try
|
||||
{
|
||||
Tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes![mix].Clone()));
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
Logger.Error($"Error during atmos serialization! Tile at {indices} points to an unique mix ({mix}) out of range!");
|
||||
throw;
|
||||
}
|
||||
|
||||
Invalidate(indices);
|
||||
}
|
||||
}
|
||||
else if (serializer.Writing)
|
||||
{
|
||||
var uniqueMixes = new List<GasMixture>();
|
||||
var uniqueMixHash = new Dictionary<GasMixture, int>();
|
||||
var tiles = new Dictionary<Vector2i, int>();
|
||||
foreach (var (indices, tile) in Tiles)
|
||||
{
|
||||
if (tile.Air == null) continue;
|
||||
|
||||
if (uniqueMixHash.TryGetValue(tile.Air, out var index))
|
||||
{
|
||||
tiles[indices] = index;
|
||||
continue;
|
||||
}
|
||||
|
||||
uniqueMixes.Add(tile.Air);
|
||||
var newIndex = uniqueMixes.Count - 1;
|
||||
uniqueMixHash[tile.Air] = newIndex;
|
||||
tiles[indices] = newIndex;
|
||||
}
|
||||
|
||||
serializer.DataField(ref uniqueMixes, "uniqueMixes", new List<GasMixture>());
|
||||
serializer.DataField(ref tiles, "tiles", new Dictionary<Vector2i, int>());
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator<TileAtmosphere> GetEnumerator()
|
||||
{
|
||||
return Tiles.Values.GetEnumerator();
|
||||
@@ -910,4 +921,16 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
// TODO ATMOS
|
||||
}
|
||||
}
|
||||
|
||||
public struct IntermediateTileAtmosphere
|
||||
{
|
||||
public readonly Vector2i Indices;
|
||||
public readonly GasMixture GasMixture;
|
||||
|
||||
public IntermediateTileAtmosphere(Vector2i indices, GasMixture gasMixture)
|
||||
{
|
||||
Indices = indices;
|
||||
GasMixture = gasMixture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#nullable enable
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos
|
||||
@@ -12,21 +12,16 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
public override string Name => "MovedByPressure";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("enabled")]
|
||||
public bool Enabled { get; set; } = true;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("pressureResistance")]
|
||||
public float PressureResistance { get; set; } = 1f;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("moveResist")]
|
||||
public float MoveResist { get; set; } = 100f;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int LastHighPressureMovementAirCycle { get; set; } = 0;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(this, x => x.Enabled, "enabled", true);
|
||||
serializer.DataField(this, x => PressureResistance, "pressureResistance", 1f);
|
||||
serializer.DataField(this, x => MoveResist, "moveResist", 100f);
|
||||
}
|
||||
}
|
||||
|
||||
public static class MovedByPressureExtensions
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
@@ -7,12 +9,10 @@ using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class GasFilterComponent : Component
|
||||
@@ -44,7 +44,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
|
||||
UpdateAppearance();
|
||||
}
|
||||
}
|
||||
private Gas _gasToFilter;
|
||||
|
||||
[DataField("gasToFilter")] private Gas _gasToFilter = Gas.Plasma;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int VolumeFilterRate
|
||||
@@ -52,6 +53,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
|
||||
get => _volumeFilterRate;
|
||||
set => _volumeFilterRate = Math.Clamp(value, 0, MaxVolumeFilterRate);
|
||||
}
|
||||
|
||||
[DataField("startingVolumePumpRate")]
|
||||
private int _volumeFilterRate;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -60,22 +63,23 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
|
||||
get => _maxVolumeFilterRate;
|
||||
set => Math.Max(value, 0);
|
||||
}
|
||||
private int _maxVolumeFilterRate;
|
||||
|
||||
[ViewVariables]
|
||||
private PipeDirection _initialInletDirection;
|
||||
[DataField("maxVolumePumpRate")] private int _maxVolumeFilterRate = 100;
|
||||
|
||||
[DataField("inletDirection")] [ViewVariables]
|
||||
private PipeDirection _initialInletDirection = PipeDirection.None;
|
||||
|
||||
/// <summary>
|
||||
/// The direction the filtered-out gas goes.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private PipeDirection _initialFilterOutletDirection;
|
||||
[DataField("filterOutletDirection")] [ViewVariables]
|
||||
private PipeDirection _initialFilterOutletDirection = PipeDirection.None;
|
||||
|
||||
/// <summary>
|
||||
/// The direction the rest of the gas goes.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private PipeDirection _initialOutletDirection;
|
||||
[DataField("outletDirection")] [ViewVariables]
|
||||
private PipeDirection _initialOutletDirection = PipeDirection.None;
|
||||
|
||||
[ViewVariables]
|
||||
private PipeNode? _inletPipe;
|
||||
@@ -89,17 +93,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
|
||||
[ComponentDependency]
|
||||
private readonly AppearanceComponent? _appearance = default;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _volumeFilterRate, "startingVolumePumpRate", 0);
|
||||
serializer.DataField(ref _maxVolumeFilterRate, "maxVolumePumpRate", 100);
|
||||
serializer.DataField(ref _gasToFilter, "gasToFilter", Gas.Plasma);
|
||||
serializer.DataField(ref _initialInletDirection, "inletDirection", PipeDirection.None);
|
||||
serializer.DataField(ref _initialFilterOutletDirection, "filterOutletDirection", PipeDirection.None);
|
||||
serializer.DataField(ref _initialOutletDirection, "outletDirection", PipeDirection.None);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
{
|
||||
@@ -21,26 +21,30 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
/// <summary>
|
||||
/// If the generator is producing gas.
|
||||
/// </summary>
|
||||
[DataField("generatorEnabled")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool GeneratorEnabled { get; set; }
|
||||
public bool GeneratorEnabled { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// What gas is being generated.
|
||||
/// </summary>
|
||||
[DataField("generatedGas")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Gas GeneratedGas { get; set; }
|
||||
public Gas GeneratedGas { get; set; } = Gas.Oxygen;
|
||||
|
||||
/// <summary>
|
||||
/// Molar rate of gas generation.
|
||||
/// </summary>
|
||||
[DataField("gasGenerationRate")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float GasGenerationRate { get; set; }
|
||||
public float GasGenerationRate { get; set; } = 10;
|
||||
|
||||
/// <summary>
|
||||
/// The pipe pressure above which the generator stops producing gas.
|
||||
/// </summary>
|
||||
[DataField("generatorPressureCap")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float GeneratorPressureCap { get; set; }
|
||||
public float GeneratorPressureCap { get; set; } = 10;
|
||||
|
||||
/// <summary>
|
||||
/// The pipe to which generated gas is added.
|
||||
@@ -48,15 +52,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
[ViewVariables]
|
||||
private PipeNode? Pipe { get; set; }
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(this, x => x.GeneratorEnabled, "generatorEnabled", true);
|
||||
serializer.DataField(this, x => x.GeneratedGas, "generatedGas", Gas.Oxygen);
|
||||
serializer.DataField(this, x => x.GasGenerationRate, "gasGenerationRate", 10);
|
||||
serializer.DataField(this, x => x.GeneratorPressureCap, "generatorPressureCap", 10);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -8,7 +8,9 @@ using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
@@ -31,19 +33,23 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
UpdateAppearance();
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("pumpEnabled")]
|
||||
private bool _pumpEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="PipeNode"/> on this entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private PipeDirection _initialInletDirection;
|
||||
[DataField("initialInletDirection")]
|
||||
private PipeDirection _initialInletDirection = PipeDirection.None;
|
||||
|
||||
/// <summary>
|
||||
/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="PipeNode"/> on this entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private PipeDirection _initialOutletDirection;
|
||||
[DataField("initialOutletDirection")]
|
||||
private PipeDirection _initialOutletDirection = PipeDirection.None;
|
||||
|
||||
[ViewVariables]
|
||||
private PipeNode? _inletPipe;
|
||||
@@ -53,14 +59,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
|
||||
private AppearanceComponent? _appearance;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _initialInletDirection, "inletDirection", PipeDirection.None);
|
||||
serializer.DataField(ref _initialOutletDirection, "outletDirection", PipeDirection.None);
|
||||
serializer.DataField(ref _pumpEnabled, "pumpEnabled", false);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -3,7 +3,9 @@ using System;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
@@ -24,6 +26,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
get => _pressurePumpTarget;
|
||||
set => _pressurePumpTarget = Math.Clamp(value, 0, MaxPressurePumpTarget);
|
||||
}
|
||||
|
||||
[DataField("startingPressurePumpTarget")]
|
||||
private int _pressurePumpTarget;
|
||||
|
||||
/// <summary>
|
||||
@@ -35,7 +39,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
get => _maxPressurePumpTarget;
|
||||
set => Math.Max(value, 0);
|
||||
}
|
||||
private int _maxPressurePumpTarget;
|
||||
[DataField("maxPressurePumpTarget")]
|
||||
private int _maxPressurePumpTarget = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Every update, this pump will only increase the outlet pressure by this fraction of the amount needed to reach the <see cref="PressurePumpTarget"/>.
|
||||
@@ -46,15 +51,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
get => _transferRatio;
|
||||
set => _transferRatio = Math.Clamp(value, 0, 1);
|
||||
}
|
||||
private float _transferRatio;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _pressurePumpTarget, "startingPressurePumpTarget", 0);
|
||||
serializer.DataField(ref _maxPressurePumpTarget, "maxPressurePumpTarget", 100);
|
||||
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
|
||||
}
|
||||
[DataField("transferRatio")]
|
||||
private float _transferRatio = 0.5f;
|
||||
|
||||
protected override void PumpGas(GasMixture inletGas, GasMixture outletGas)
|
||||
{
|
||||
|
||||
@@ -3,7 +3,9 @@ using System;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
@@ -19,6 +21,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
get => _volumePumpRate;
|
||||
set => _volumePumpRate = Math.Clamp(value, 0, MaxVolumePumpRate);
|
||||
}
|
||||
[DataField("startingVolumePumpRate")]
|
||||
private int _volumePumpRate;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -27,17 +30,11 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
get => _maxVolumePumpRate;
|
||||
set => Math.Max(value, 0);
|
||||
}
|
||||
private int _maxVolumePumpRate;
|
||||
[DataField("maxVolumePumpRate")]
|
||||
private int _maxVolumePumpRate = 100;
|
||||
|
||||
public override string Name => "VolumePump";
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _volumePumpRate, "startingVolumePumpRate", 0);
|
||||
serializer.DataField(ref _maxVolumePumpRate, "maxVolumePumpRate", 100);
|
||||
}
|
||||
|
||||
protected override void PumpGas(GasMixture inletGas, GasMixture outletGas)
|
||||
{
|
||||
var volumeRatio = Math.Clamp(VolumePumpRate / inletGas.Volume, 0, 1);
|
||||
|
||||
@@ -3,7 +3,9 @@ using System;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Shared.Atmos;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
|
||||
@@ -23,7 +25,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
|
||||
get => _siphonPressureTarget;
|
||||
set => _siphonPressureTarget = Math.Max(value, 0);
|
||||
}
|
||||
private float _siphonPressureTarget;
|
||||
[DataField("startingSiphonPressureTarget")]
|
||||
private float _siphonPressureTarget = Atmospherics.OneAtmosphere * 2;
|
||||
|
||||
/// <summary>
|
||||
/// Every update, this siphon will only decrease the inlet pressure by this fraction of the amount needed to reach the <see cref="SiphonPressureTarget"/>.
|
||||
@@ -34,14 +37,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
|
||||
get => _transferRatio;
|
||||
set => _transferRatio = Math.Clamp(value, 0, 1);
|
||||
}
|
||||
private float _transferRatio;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _siphonPressureTarget, "startingSiphonPressureTarget", Atmospherics.OneAtmosphere * 2);
|
||||
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
|
||||
}
|
||||
[DataField("transferRatio")]
|
||||
private float _transferRatio = 0.5f;
|
||||
|
||||
protected override void ScrubGas(GasMixture inletGas, GasMixture outletGas)
|
||||
{
|
||||
|
||||
@@ -5,6 +5,8 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
|
||||
{
|
||||
@@ -23,7 +25,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
|
||||
get => _ventPressureTarget;
|
||||
set => _ventPressureTarget = Math.Clamp(value, 0, MaxVentPressureTarget);
|
||||
}
|
||||
private float _ventPressureTarget;
|
||||
[DataField("startingVentPressureTarget")]
|
||||
private float _ventPressureTarget = Atmospherics.OneAtmosphere;
|
||||
|
||||
/// <summary>
|
||||
/// Max value <see cref="VentPressureTarget"/> can be set to.
|
||||
@@ -34,7 +37,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
|
||||
get => _maxVentPressureTarget;
|
||||
set => Math.Max(value, 0);
|
||||
}
|
||||
private float _maxVentPressureTarget;
|
||||
[DataField("maxVentPressureTarget")]
|
||||
private float _maxVentPressureTarget = Atmospherics.OneAtmosphere * 2;
|
||||
|
||||
/// <summary>
|
||||
/// Every update, this vent will only increase the outlet pressure by this fraction of the amount needed to reach the <see cref="VentPressureTarget"/>.
|
||||
@@ -45,15 +49,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
|
||||
get => _transferRatio;
|
||||
set => _transferRatio = Math.Clamp(value, 0, 1);
|
||||
}
|
||||
private float _transferRatio;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _ventPressureTarget, "startingVentPressureTarget", Atmospherics.OneAtmosphere);
|
||||
serializer.DataField(ref _maxVentPressureTarget, "maxVentPressureTarget", Atmospherics.OneAtmosphere * 2);
|
||||
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
|
||||
}
|
||||
[DataField("transferRatio")]
|
||||
private float _transferRatio = 0.5f;
|
||||
|
||||
protected override void VentGas(GasMixture inletGas, GasMixture outletGas)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos
|
||||
@@ -11,17 +13,11 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
public override string Name => "PressureProtection";
|
||||
|
||||
[ViewVariables]
|
||||
public float HighPressureMultiplier { get; private set; }
|
||||
[DataField("highPressureMultiplier")]
|
||||
public float HighPressureMultiplier { get; private set; } = 1f;
|
||||
|
||||
[ViewVariables]
|
||||
public float LowPressureMultiplier { get; private set; }
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(this, x => x.HighPressureMultiplier, "highPressureMultiplier", 1f);
|
||||
serializer.DataField(this, x => x.LowPressureMultiplier, "lowPressureMultiplier", 1f);
|
||||
}
|
||||
[DataField("lowPressureMultiplier")]
|
||||
public float LowPressureMultiplier { get; private set; } = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user