Serialization v3 content PR (#3491)

* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2021-03-05 01:08:38 +01:00
committed by GitHub
parent 05d4d9692c
commit 5c50b1f6ed
545 changed files with 4547 additions and 6650 deletions

View File

@@ -5,7 +5,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
@@ -18,17 +18,25 @@ namespace Content.Server.GameObjects.Components.Atmos
public override string Name => "Airtight";
[DataFieldWithFlag("airBlockedDirection", typeof(AtmosDirectionFlags))]
[ViewVariables]
private int _initialAirBlockedDirection;
[ViewVariables]
private int _currentAirBlockedDirection;
private bool _airBlocked = true;
private bool _fixVacuum;
private int _initialAirBlockedDirection = (int) AtmosDirection.All;
[ViewVariables]
private int _currentAirBlockedDirection;
[DataField("airBlocked")]
private bool _airBlocked = true;
[DataField("fixVacuum")]
private bool _fixVacuum = true;
[ViewVariables]
[DataField("rotateAirBlocked")]
private bool _rotateAirBlocked = true;
[ViewVariables]
[DataField("fixAirBlockedDirectionInitialize")]
private bool _fixAirBlockedDirectionInitialize = true;
[ViewVariables(VVAccess.ReadWrite)]
@@ -58,17 +66,6 @@ namespace Content.Server.GameObjects.Components.Atmos
[ViewVariables]
public bool FixVacuum => _fixVacuum;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _airBlocked, "airBlocked", true);
serializer.DataField(ref _fixVacuum, "fixVacuum", true);
serializer.DataField(ref _initialAirBlockedDirection, "airBlockedDirection", (int)AtmosDirection.All, WithFormat.Flags<AtmosDirectionFlags>());
serializer.DataField(ref _rotateAirBlocked, "rotateAirBlocked", true);
serializer.DataField(ref _fixAirBlockedDirectionInitialize, "fixAirBlockedDirectionInitialize", true);
}
public override void Initialize()
{
base.Initialize();

View File

@@ -3,7 +3,7 @@ using Content.Server.GameObjects.Components.Body.Respiratory;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Atmos
{
@@ -16,18 +16,13 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <summary>
/// Tool is functional only in allowed slots
/// </summary>
private EquipmentSlotDefines.SlotFlags _allowedSlots;
[DataField("allowedSlots")]
private EquipmentSlotDefines.SlotFlags _allowedSlots = EquipmentSlotDefines.SlotFlags.MASK;
public override string Name => "BreathMask";
public bool IsFunctional { get; private set; }
public IEntity? ConnectedInternalsEntity { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _allowedSlots, "allowedSlots", EquipmentSlotDefines.SlotFlags.MASK);
}
protected override void Shutdown()
{
base.Shutdown();

View File

@@ -15,7 +15,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
@@ -33,18 +33,13 @@ namespace Content.Server.GameObjects.Components.Atmos
public float FireStacks { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
[DataField("fireSpread")]
public bool FireSpread { get; private set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("canResistFire")]
public bool CanResistFire { get; private set; } = false;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.FireSpread, "fireSpread", false);
serializer.DataField(this, x => x.CanResistFire, "canResistFire", false);
}
public void Ignite()
{
if (FireStacks > 0 && !OnFire)

View File

@@ -1,18 +1,18 @@
#nullable enable
using System;
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos.Piping;
using Content.Server.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System.Linq;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
{
@@ -37,7 +37,8 @@ namespace Content.Server.GameObjects.Components.Atmos
/// What <see cref="GasMixture"/> the canister contains.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air { get; set; } = default!;
[DataField("gasMixture")]
public GasMixture Air { get; set; } = new (DefaultVolume);
[ViewVariables]
public bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
@@ -51,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Atmos
[ViewVariables]
public bool ConnectedToPort => ConnectedPort != null;
private const float DefaultVolume = 10;
public const float DefaultVolume = 10;
[ViewVariables(VVAccess.ReadWrite)] public float ReleasePressure { get; set; }
@@ -67,13 +68,6 @@ namespace Content.Server.GameObjects.Components.Atmos
private AppearanceComponent? _appearance;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => Air, "gasMixture", new GasMixture(DefaultVolume));
}
public override void Initialize()
{
base.Initialize();

View File

@@ -1,7 +1,9 @@
using Content.Server.Atmos;
using Content.Server.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
@@ -11,15 +13,6 @@ namespace Content.Server.GameObjects.Components.Atmos
{
public override string Name => "GasMixtureHolder";
[ViewVariables] public GasMixture Air { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
Air = new GasMixture();
serializer.DataField(this, x => x.Air, "air", new GasMixture());
}
[ViewVariables] [DataField("air")] public GasMixture Air { get; set; } = new GasMixture();
}
}

View File

@@ -20,7 +20,7 @@ using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -33,7 +33,8 @@ namespace Content.Server.GameObjects.Components.Atmos
private const float MaxExplosionRange = 14f;
private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
private float _pressureResistance;
[DataField("pressureResistance")]
private float _pressureResistance = Atmospherics.OneAtmosphere * 5f;
private int _integrity = 3;
@@ -41,12 +42,14 @@ namespace Content.Server.GameObjects.Components.Atmos
[ViewVariables] private BoundUserInterface? _userInterface;
[ViewVariables] public GasMixture? Air { get; set; }
[DataField("air")] [ViewVariables] public GasMixture? Air { get; set; } = new();
/// <summary>
/// Distributed pressure.
/// </summary>
[ViewVariables] public float OutputPressure { get; private set; }
[DataField("outputPressure")]
[ViewVariables]
public float OutputPressure { get; private set; } = DefaultOutputPressure;
/// <summary>
/// Tank is connected to internals.
@@ -61,21 +64,25 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <summary>
/// Pressure at which tanks start leaking.
/// </summary>
[DataField("tankLeakPressure")]
public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
/// <summary>
/// Pressure at which tank spills all contents into atmosphere.
/// </summary>
[DataField("tankRupturePressure")]
public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
/// <summary>
/// Base 3x3 explosion.
/// </summary>
[DataField("tankFragmentPressure")]
public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
/// <summary>
/// Increases explosion for each scale kPa above threshold.
/// </summary>
[DataField("tankFragmentScale")]
public float TankFragmentScale { get; set; } = 10 * Atmospherics.OneAtmosphere;
public override void Initialize()
@@ -94,19 +101,6 @@ namespace Content.Server.GameObjects.Components.Atmos
UpdateUserInterface(true);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Air, "air", new GasMixture());
serializer.DataField(this, x => x.OutputPressure, "outputPressure", DefaultOutputPressure);
serializer.DataField(this, x => x.TankLeakPressure, "tankLeakPressure", 30 * Atmospherics.OneAtmosphere);
serializer.DataField(this, x => x.TankRupturePressure, "tankRupturePressure", 40 * Atmospherics.OneAtmosphere);
serializer.DataField(this, x => x.TankFragmentPressure, "tankFragmentPressure", 50 * Atmospherics.OneAtmosphere);
serializer.DataField(this, x => x.TankFragmentScale, "tankFragmentScale", 10 * Atmospherics.OneAtmosphere);
serializer.DataField(ref _pressureResistance, "pressureResistance", Atmospherics.OneAtmosphere * 5f);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(Loc.GetString("gas-tank-examine", ("pressure", Math.Round(Air?.Pressure ?? 0))));
@@ -355,10 +349,9 @@ namespace Content.Server.GameObjects.Components.Atmos
}
[UsedImplicitly]
[DataDefinition]
public class ToggleInternalsAction : IToggleItemAction
{
void IExposeData.ExposeData(ObjectSerializer serializer) {}
public bool DoToggleAction(ToggleItemActionEventArgs args)
{
if (!args.Item.TryGetComponent<GasTankComponent>(out var gasTankComponent)) return false;

View File

@@ -1,4 +1,5 @@
#nullable enable
// ReSharper disable once RedundantUsingDirective
using System;
using System.Collections;
using System.Collections.Generic;
@@ -13,12 +14,15 @@ using Content.Shared.Atmos;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
using Dependency = Robust.Shared.IoC.DependencyAttribute;
namespace Content.Server.GameObjects.Components.Atmos
{
@@ -27,11 +31,11 @@ namespace Content.Server.GameObjects.Components.Atmos
/// </summary>
[ComponentReference(typeof(IGridAtmosphereComponent))]
[RegisterComponent, Serializable]
public class GridAtmosphereComponent : Component, IGridAtmosphereComponent
public class GridAtmosphereComponent : Component, IGridAtmosphereComponent, ISerializationHooks
{
[Robust.Shared.IoC.Dependency] private IMapManager _mapManager = default!;
[Robust.Shared.IoC.Dependency] private ITileDefinitionManager _tileDefinitionManager = default!;
[Robust.Shared.IoC.Dependency] private IServerEntityManager _serverEntityManager = default!;
[Dependency] private IMapManager _mapManager = default!;
[Dependency] private ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private IServerEntityManager _serverEntityManager = default!;
public GridTileLookupSystem GridTileLookupSystem { get; private set; } = default!;
internal GasTileOverlaySystem GasTileOverlaySystem { get; private set; } = default!;
@@ -44,12 +48,12 @@ namespace Content.Server.GameObjects.Components.Atmos
public override string Name => "GridAtmosphere";
private bool _paused = false;
private float _timer = 0f;
private bool _paused;
private float _timer;
private Stopwatch _stopwatch = new();
private GridId _gridId;
[ComponentDependency] private IMapGridComponent? _mapGridComponent = default!;
[ComponentDependency] private IMapGridComponent? _mapGridComponent;
[ViewVariables]
public int UpdateCounter { get; private set; } = 0;
@@ -66,6 +70,12 @@ namespace Content.Server.GameObjects.Components.Atmos
[ViewVariables]
private double _excitedGroupLastProcess;
[DataField("uniqueMixes")]
private List<GasMixture>? _uniqueMixes;
[DataField("tiles")]
private Dictionary<Vector2i, int>? _tiles;
[ViewVariables]
protected readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new(1000);
@@ -138,6 +148,11 @@ namespace Content.Server.GameObjects.Components.Atmos
[ViewVariables]
private ProcessState _state = ProcessState.TileEqualize;
public GridAtmosphereComponent()
{
_paused = false;
}
private enum ProcessState
{
TileEqualize,
@@ -158,9 +173,59 @@ namespace Content.Server.GameObjects.Components.Atmos
indices.PryTile(_gridId, _mapManager, _tileDefinitionManager, _serverEntityManager);
}
void ISerializationHooks.BeforeSerialization()
{
var uniqueMixes = new List<GasMixture>();
var uniqueMixHash = new Dictionary<GasMixture, int>();
var tiles = new Dictionary<Vector2i, int>();
foreach (var (indices, tile) in Tiles)
{
if (tile.Air == null) continue;
if (uniqueMixHash.TryGetValue(tile.Air, out var index))
{
tiles[indices] = index;
continue;
}
uniqueMixes.Add(tile.Air);
var newIndex = uniqueMixes.Count - 1;
uniqueMixHash[tile.Air] = newIndex;
tiles[indices] = newIndex;
}
if (uniqueMixes.Count == 0) uniqueMixes = null;
if (tiles.Count == 0) tiles = null;
_uniqueMixes = uniqueMixes;
_tiles = tiles;
}
public override void Initialize()
{
base.Initialize();
Tiles.Clear();
if (_tiles != null && Owner.TryGetComponent(out IMapGridComponent? mapGrid))
{
foreach (var (indices, mix) in _tiles)
{
try
{
Tiles.Add(indices, new TileAtmosphere(this, mapGrid.GridIndex, indices, (GasMixture) _uniqueMixes![mix].Clone()));
}
catch (ArgumentOutOfRangeException)
{
Logger.Error($"Error during atmos serialization! Tile at {indices} points to an unique mix ({mix}) out of range!");
throw;
}
Invalidate(indices);
}
}
GridTileLookupSystem = EntitySystem.Get<GridTileLookupSystem>();
GasTileOverlaySystem = EntitySystem.Get<GasTileOverlaySystem>();
AtmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
@@ -840,60 +905,6 @@ namespace Content.Server.GameObjects.Components.Atmos
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading && Owner.TryGetComponent(out IMapGridComponent? mapGrid))
{
var gridId = mapGrid.Grid.Index;
if (!serializer.TryReadDataField("uniqueMixes", out List<GasMixture>? uniqueMixes) ||
!serializer.TryReadDataField("tiles", out Dictionary<Vector2i, int>? tiles))
return;
Tiles.Clear();
foreach (var (indices, mix) in tiles!)
{
try
{
Tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes![mix].Clone()));
}
catch (ArgumentOutOfRangeException)
{
Logger.Error($"Error during atmos serialization! Tile at {indices} points to an unique mix ({mix}) out of range!");
throw;
}
Invalidate(indices);
}
}
else if (serializer.Writing)
{
var uniqueMixes = new List<GasMixture>();
var uniqueMixHash = new Dictionary<GasMixture, int>();
var tiles = new Dictionary<Vector2i, int>();
foreach (var (indices, tile) in Tiles)
{
if (tile.Air == null) continue;
if (uniqueMixHash.TryGetValue(tile.Air, out var index))
{
tiles[indices] = index;
continue;
}
uniqueMixes.Add(tile.Air);
var newIndex = uniqueMixes.Count - 1;
uniqueMixHash[tile.Air] = newIndex;
tiles[indices] = newIndex;
}
serializer.DataField(ref uniqueMixes, "uniqueMixes", new List<GasMixture>());
serializer.DataField(ref tiles, "tiles", new Dictionary<Vector2i, int>());
}
}
public IEnumerator<TileAtmosphere> GetEnumerator()
{
return Tiles.Values.GetEnumerator();
@@ -910,4 +921,16 @@ namespace Content.Server.GameObjects.Components.Atmos
// TODO ATMOS
}
}
public struct IntermediateTileAtmosphere
{
public readonly Vector2i Indices;
public readonly GasMixture GasMixture;
public IntermediateTileAtmosphere(Vector2i indices, GasMixture gasMixture)
{
Indices = indices;
GasMixture = gasMixture;
}
}
}

View File

@@ -1,7 +1,7 @@
#nullable enable
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
@@ -12,21 +12,16 @@ namespace Content.Server.GameObjects.Components.Atmos
public override string Name => "MovedByPressure";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("pressureResistance")]
public float PressureResistance { get; set; } = 1f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("moveResist")]
public float MoveResist { get; set; } = 100f;
[ViewVariables(VVAccess.ReadWrite)]
public int LastHighPressureMovementAirCycle { get; set; } = 0;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Enabled, "enabled", true);
serializer.DataField(this, x => PressureResistance, "pressureResistance", 1f);
serializer.DataField(this, x => MoveResist, "moveResist", 100f);
}
}
public static class MovedByPressureExtensions

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@@ -1,4 +1,6 @@
#nullable enable
using System;
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
@@ -7,12 +9,10 @@ using Content.Shared.GameObjects.Components.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using System;
using System.Linq;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
namespace Content.Server.GameObjects.Components.Atmos.Piping
{
[RegisterComponent]
public class GasFilterComponent : Component
@@ -44,7 +44,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
UpdateAppearance();
}
}
private Gas _gasToFilter;
[DataField("gasToFilter")] private Gas _gasToFilter = Gas.Plasma;
[ViewVariables(VVAccess.ReadWrite)]
public int VolumeFilterRate
@@ -52,6 +53,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
get => _volumeFilterRate;
set => _volumeFilterRate = Math.Clamp(value, 0, MaxVolumeFilterRate);
}
[DataField("startingVolumePumpRate")]
private int _volumeFilterRate;
[ViewVariables(VVAccess.ReadWrite)]
@@ -60,22 +63,23 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
get => _maxVolumeFilterRate;
set => Math.Max(value, 0);
}
private int _maxVolumeFilterRate;
[ViewVariables]
private PipeDirection _initialInletDirection;
[DataField("maxVolumePumpRate")] private int _maxVolumeFilterRate = 100;
[DataField("inletDirection")] [ViewVariables]
private PipeDirection _initialInletDirection = PipeDirection.None;
/// <summary>
/// The direction the filtered-out gas goes.
/// </summary>
[ViewVariables]
private PipeDirection _initialFilterOutletDirection;
[DataField("filterOutletDirection")] [ViewVariables]
private PipeDirection _initialFilterOutletDirection = PipeDirection.None;
/// <summary>
/// The direction the rest of the gas goes.
/// </summary>
[ViewVariables]
private PipeDirection _initialOutletDirection;
[DataField("outletDirection")] [ViewVariables]
private PipeDirection _initialOutletDirection = PipeDirection.None;
[ViewVariables]
private PipeNode? _inletPipe;
@@ -89,17 +93,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
[ComponentDependency]
private readonly AppearanceComponent? _appearance = default;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _volumeFilterRate, "startingVolumePumpRate", 0);
serializer.DataField(ref _maxVolumeFilterRate, "maxVolumePumpRate", 100);
serializer.DataField(ref _gasToFilter, "gasToFilter", Gas.Plasma);
serializer.DataField(ref _initialInletDirection, "inletDirection", PipeDirection.None);
serializer.DataField(ref _initialFilterOutletDirection, "filterOutletDirection", PipeDirection.None);
serializer.DataField(ref _initialOutletDirection, "outletDirection", PipeDirection.None);
}
public override void Initialize()
{
base.Initialize();

View File

@@ -1,12 +1,12 @@
#nullable enable
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using System.Linq;
namespace Content.Server.GameObjects.Components.Atmos.Piping
{
@@ -21,26 +21,30 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
/// <summary>
/// If the generator is producing gas.
/// </summary>
[DataField("generatorEnabled")]
[ViewVariables(VVAccess.ReadWrite)]
public bool GeneratorEnabled { get; set; }
public bool GeneratorEnabled { get; set; } = true;
/// <summary>
/// What gas is being generated.
/// </summary>
[DataField("generatedGas")]
[ViewVariables(VVAccess.ReadWrite)]
public Gas GeneratedGas { get; set; }
public Gas GeneratedGas { get; set; } = Gas.Oxygen;
/// <summary>
/// Molar rate of gas generation.
/// </summary>
[DataField("gasGenerationRate")]
[ViewVariables(VVAccess.ReadWrite)]
public float GasGenerationRate { get; set; }
public float GasGenerationRate { get; set; } = 10;
/// <summary>
/// The pipe pressure above which the generator stops producing gas.
/// </summary>
[DataField("generatorPressureCap")]
[ViewVariables(VVAccess.ReadWrite)]
public float GeneratorPressureCap { get; set; }
public float GeneratorPressureCap { get; set; } = 10;
/// <summary>
/// The pipe to which generated gas is added.
@@ -48,15 +52,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
[ViewVariables]
private PipeNode? Pipe { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.GeneratorEnabled, "generatorEnabled", true);
serializer.DataField(this, x => x.GeneratedGas, "generatedGas", Gas.Oxygen);
serializer.DataField(this, x => x.GasGenerationRate, "gasGenerationRate", 10);
serializer.DataField(this, x => x.GeneratorPressureCap, "generatorPressureCap", 10);
}
public override void Initialize()
{
base.Initialize();

View File

@@ -8,7 +8,9 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
@@ -31,19 +33,23 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
UpdateAppearance();
}
}
[DataField("pumpEnabled")]
private bool _pumpEnabled;
/// <summary>
/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="PipeNode"/> on this entity.
/// </summary>
[ViewVariables]
private PipeDirection _initialInletDirection;
[DataField("initialInletDirection")]
private PipeDirection _initialInletDirection = PipeDirection.None;
/// <summary>
/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="PipeNode"/> on this entity.
/// </summary>
[ViewVariables]
private PipeDirection _initialOutletDirection;
[DataField("initialOutletDirection")]
private PipeDirection _initialOutletDirection = PipeDirection.None;
[ViewVariables]
private PipeNode? _inletPipe;
@@ -53,14 +59,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
private AppearanceComponent? _appearance;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _initialInletDirection, "inletDirection", PipeDirection.None);
serializer.DataField(ref _initialOutletDirection, "outletDirection", PipeDirection.None);
serializer.DataField(ref _pumpEnabled, "pumpEnabled", false);
}
public override void Initialize()
{
base.Initialize();

View File

@@ -3,7 +3,9 @@ using System;
using Content.Server.Atmos;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
@@ -24,6 +26,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
get => _pressurePumpTarget;
set => _pressurePumpTarget = Math.Clamp(value, 0, MaxPressurePumpTarget);
}
[DataField("startingPressurePumpTarget")]
private int _pressurePumpTarget;
/// <summary>
@@ -35,7 +39,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
get => _maxPressurePumpTarget;
set => Math.Max(value, 0);
}
private int _maxPressurePumpTarget;
[DataField("maxPressurePumpTarget")]
private int _maxPressurePumpTarget = 100;
/// <summary>
/// Every update, this pump will only increase the outlet pressure by this fraction of the amount needed to reach the <see cref="PressurePumpTarget"/>.
@@ -46,15 +51,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
get => _transferRatio;
set => _transferRatio = Math.Clamp(value, 0, 1);
}
private float _transferRatio;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _pressurePumpTarget, "startingPressurePumpTarget", 0);
serializer.DataField(ref _maxPressurePumpTarget, "maxPressurePumpTarget", 100);
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
}
[DataField("transferRatio")]
private float _transferRatio = 0.5f;
protected override void PumpGas(GasMixture inletGas, GasMixture outletGas)
{

View File

@@ -3,7 +3,9 @@ using System;
using Content.Server.Atmos;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
@@ -19,6 +21,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
get => _volumePumpRate;
set => _volumePumpRate = Math.Clamp(value, 0, MaxVolumePumpRate);
}
[DataField("startingVolumePumpRate")]
private int _volumePumpRate;
[ViewVariables(VVAccess.ReadWrite)]
@@ -27,17 +30,11 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
get => _maxVolumePumpRate;
set => Math.Max(value, 0);
}
private int _maxVolumePumpRate;
[DataField("maxVolumePumpRate")]
private int _maxVolumePumpRate = 100;
public override string Name => "VolumePump";
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _volumePumpRate, "startingVolumePumpRate", 0);
serializer.DataField(ref _maxVolumePumpRate, "maxVolumePumpRate", 100);
}
protected override void PumpGas(GasMixture inletGas, GasMixture outletGas)
{
var volumeRatio = Math.Clamp(VolumePumpRate / inletGas.Volume, 0, 1);

View File

@@ -3,7 +3,9 @@ using System;
using Content.Server.Atmos;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
@@ -23,7 +25,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
get => _siphonPressureTarget;
set => _siphonPressureTarget = Math.Max(value, 0);
}
private float _siphonPressureTarget;
[DataField("startingSiphonPressureTarget")]
private float _siphonPressureTarget = Atmospherics.OneAtmosphere * 2;
/// <summary>
/// Every update, this siphon will only decrease the inlet pressure by this fraction of the amount needed to reach the <see cref="SiphonPressureTarget"/>.
@@ -34,14 +37,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
get => _transferRatio;
set => _transferRatio = Math.Clamp(value, 0, 1);
}
private float _transferRatio;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _siphonPressureTarget, "startingSiphonPressureTarget", Atmospherics.OneAtmosphere * 2);
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
}
[DataField("transferRatio")]
private float _transferRatio = 0.5f;
protected override void ScrubGas(GasMixture inletGas, GasMixture outletGas)
{

View File

@@ -5,6 +5,8 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
{
@@ -23,7 +25,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
get => _ventPressureTarget;
set => _ventPressureTarget = Math.Clamp(value, 0, MaxVentPressureTarget);
}
private float _ventPressureTarget;
[DataField("startingVentPressureTarget")]
private float _ventPressureTarget = Atmospherics.OneAtmosphere;
/// <summary>
/// Max value <see cref="VentPressureTarget"/> can be set to.
@@ -34,7 +37,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
get => _maxVentPressureTarget;
set => Math.Max(value, 0);
}
private float _maxVentPressureTarget;
[DataField("maxVentPressureTarget")]
private float _maxVentPressureTarget = Atmospherics.OneAtmosphere * 2;
/// <summary>
/// Every update, this vent will only increase the outlet pressure by this fraction of the amount needed to reach the <see cref="VentPressureTarget"/>.
@@ -45,15 +49,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
get => _transferRatio;
set => _transferRatio = Math.Clamp(value, 0, 1);
}
private float _transferRatio;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _ventPressureTarget, "startingVentPressureTarget", Atmospherics.OneAtmosphere);
serializer.DataField(ref _maxVentPressureTarget, "maxVentPressureTarget", Atmospherics.OneAtmosphere * 2);
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
}
[DataField("transferRatio")]
private float _transferRatio = 0.5f;
protected override void VentGas(GasMixture inletGas, GasMixture outletGas)
{

View File

@@ -1,6 +1,8 @@
using Content.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
@@ -11,17 +13,11 @@ namespace Content.Server.GameObjects.Components.Atmos
public override string Name => "PressureProtection";
[ViewVariables]
public float HighPressureMultiplier { get; private set; }
[DataField("highPressureMultiplier")]
public float HighPressureMultiplier { get; private set; } = 1f;
[ViewVariables]
public float LowPressureMultiplier { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.HighPressureMultiplier, "highPressureMultiplier", 1f);
serializer.DataField(this, x => x.LowPressureMultiplier, "lowPressureMultiplier", 1f);
}
[DataField("lowPressureMultiplier")]
public float LowPressureMultiplier { get; private set; } = 1f;
}
}