Serialization v3 content PR (#3491)
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,6 @@
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#nullable enable
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using System;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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@@ -7,12 +9,10 @@ using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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[RegisterComponent]
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public class GasFilterComponent : Component
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@@ -44,7 +44,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
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UpdateAppearance();
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}
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}
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private Gas _gasToFilter;
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[DataField("gasToFilter")] private Gas _gasToFilter = Gas.Plasma;
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[ViewVariables(VVAccess.ReadWrite)]
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public int VolumeFilterRate
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@@ -52,6 +53,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
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get => _volumeFilterRate;
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set => _volumeFilterRate = Math.Clamp(value, 0, MaxVolumeFilterRate);
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}
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[DataField("startingVolumePumpRate")]
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private int _volumeFilterRate;
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -60,22 +63,23 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
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get => _maxVolumeFilterRate;
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set => Math.Max(value, 0);
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}
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private int _maxVolumeFilterRate;
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[ViewVariables]
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private PipeDirection _initialInletDirection;
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[DataField("maxVolumePumpRate")] private int _maxVolumeFilterRate = 100;
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[DataField("inletDirection")] [ViewVariables]
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private PipeDirection _initialInletDirection = PipeDirection.None;
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/// <summary>
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/// The direction the filtered-out gas goes.
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/// </summary>
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[ViewVariables]
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private PipeDirection _initialFilterOutletDirection;
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[DataField("filterOutletDirection")] [ViewVariables]
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private PipeDirection _initialFilterOutletDirection = PipeDirection.None;
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/// <summary>
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/// The direction the rest of the gas goes.
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/// </summary>
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[ViewVariables]
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private PipeDirection _initialOutletDirection;
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[DataField("outletDirection")] [ViewVariables]
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private PipeDirection _initialOutletDirection = PipeDirection.None;
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[ViewVariables]
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private PipeNode? _inletPipe;
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@@ -89,17 +93,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
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[ComponentDependency]
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private readonly AppearanceComponent? _appearance = default;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _volumeFilterRate, "startingVolumePumpRate", 0);
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serializer.DataField(ref _maxVolumeFilterRate, "maxVolumePumpRate", 100);
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serializer.DataField(ref _gasToFilter, "gasToFilter", Gas.Plasma);
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serializer.DataField(ref _initialInletDirection, "inletDirection", PipeDirection.None);
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serializer.DataField(ref _initialFilterOutletDirection, "filterOutletDirection", PipeDirection.None);
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serializer.DataField(ref _initialOutletDirection, "outletDirection", PipeDirection.None);
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -1,12 +1,12 @@
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#nullable enable
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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@@ -21,26 +21,30 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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/// <summary>
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/// If the generator is producing gas.
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/// </summary>
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[DataField("generatorEnabled")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool GeneratorEnabled { get; set; }
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public bool GeneratorEnabled { get; set; } = true;
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/// <summary>
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/// What gas is being generated.
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/// </summary>
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[DataField("generatedGas")]
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[ViewVariables(VVAccess.ReadWrite)]
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public Gas GeneratedGas { get; set; }
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public Gas GeneratedGas { get; set; } = Gas.Oxygen;
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/// <summary>
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/// Molar rate of gas generation.
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/// </summary>
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[DataField("gasGenerationRate")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float GasGenerationRate { get; set; }
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public float GasGenerationRate { get; set; } = 10;
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/// <summary>
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/// The pipe pressure above which the generator stops producing gas.
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/// </summary>
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[DataField("generatorPressureCap")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float GeneratorPressureCap { get; set; }
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public float GeneratorPressureCap { get; set; } = 10;
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/// <summary>
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/// The pipe to which generated gas is added.
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@@ -48,15 +52,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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[ViewVariables]
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private PipeNode? Pipe { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.GeneratorEnabled, "generatorEnabled", true);
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serializer.DataField(this, x => x.GeneratedGas, "generatedGas", Gas.Oxygen);
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serializer.DataField(this, x => x.GasGenerationRate, "gasGenerationRate", 10);
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serializer.DataField(this, x => x.GeneratorPressureCap, "generatorPressureCap", 10);
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -8,7 +8,9 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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@@ -31,19 +33,23 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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UpdateAppearance();
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}
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}
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[DataField("pumpEnabled")]
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private bool _pumpEnabled;
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/// <summary>
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/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="PipeNode"/> on this entity.
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/// </summary>
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[ViewVariables]
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private PipeDirection _initialInletDirection;
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[DataField("initialInletDirection")]
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private PipeDirection _initialInletDirection = PipeDirection.None;
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/// <summary>
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/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="PipeNode"/> on this entity.
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/// </summary>
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[ViewVariables]
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private PipeDirection _initialOutletDirection;
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[DataField("initialOutletDirection")]
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private PipeDirection _initialOutletDirection = PipeDirection.None;
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[ViewVariables]
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private PipeNode? _inletPipe;
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@@ -53,14 +59,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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private AppearanceComponent? _appearance;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _initialInletDirection, "inletDirection", PipeDirection.None);
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serializer.DataField(ref _initialOutletDirection, "outletDirection", PipeDirection.None);
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serializer.DataField(ref _pumpEnabled, "pumpEnabled", false);
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -3,7 +3,9 @@ using System;
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using Content.Server.Atmos;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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@@ -24,6 +26,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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get => _pressurePumpTarget;
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set => _pressurePumpTarget = Math.Clamp(value, 0, MaxPressurePumpTarget);
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}
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[DataField("startingPressurePumpTarget")]
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private int _pressurePumpTarget;
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/// <summary>
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@@ -35,7 +39,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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get => _maxPressurePumpTarget;
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set => Math.Max(value, 0);
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}
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private int _maxPressurePumpTarget;
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[DataField("maxPressurePumpTarget")]
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private int _maxPressurePumpTarget = 100;
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/// <summary>
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/// Every update, this pump will only increase the outlet pressure by this fraction of the amount needed to reach the <see cref="PressurePumpTarget"/>.
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@@ -46,15 +51,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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get => _transferRatio;
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set => _transferRatio = Math.Clamp(value, 0, 1);
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}
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private float _transferRatio;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _pressurePumpTarget, "startingPressurePumpTarget", 0);
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serializer.DataField(ref _maxPressurePumpTarget, "maxPressurePumpTarget", 100);
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serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
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}
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[DataField("transferRatio")]
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private float _transferRatio = 0.5f;
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protected override void PumpGas(GasMixture inletGas, GasMixture outletGas)
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{
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@@ -3,7 +3,9 @@ using System;
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using Content.Server.Atmos;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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@@ -19,6 +21,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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get => _volumePumpRate;
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set => _volumePumpRate = Math.Clamp(value, 0, MaxVolumePumpRate);
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}
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[DataField("startingVolumePumpRate")]
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private int _volumePumpRate;
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -27,17 +30,11 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
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get => _maxVolumePumpRate;
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set => Math.Max(value, 0);
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}
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private int _maxVolumePumpRate;
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[DataField("maxVolumePumpRate")]
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private int _maxVolumePumpRate = 100;
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public override string Name => "VolumePump";
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _volumePumpRate, "startingVolumePumpRate", 0);
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serializer.DataField(ref _maxVolumePumpRate, "maxVolumePumpRate", 100);
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}
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protected override void PumpGas(GasMixture inletGas, GasMixture outletGas)
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{
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var volumeRatio = Math.Clamp(VolumePumpRate / inletGas.Volume, 0, 1);
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@@ -3,7 +3,9 @@ using System;
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using Content.Server.Atmos;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
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@@ -23,7 +25,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
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get => _siphonPressureTarget;
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set => _siphonPressureTarget = Math.Max(value, 0);
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}
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private float _siphonPressureTarget;
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[DataField("startingSiphonPressureTarget")]
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private float _siphonPressureTarget = Atmospherics.OneAtmosphere * 2;
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/// <summary>
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/// Every update, this siphon will only decrease the inlet pressure by this fraction of the amount needed to reach the <see cref="SiphonPressureTarget"/>.
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@@ -34,14 +37,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
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get => _transferRatio;
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set => _transferRatio = Math.Clamp(value, 0, 1);
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}
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private float _transferRatio;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _siphonPressureTarget, "startingSiphonPressureTarget", Atmospherics.OneAtmosphere * 2);
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serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
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}
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[DataField("transferRatio")]
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private float _transferRatio = 0.5f;
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protected override void ScrubGas(GasMixture inletGas, GasMixture outletGas)
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{
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@@ -5,6 +5,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
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{
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@@ -23,7 +25,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
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get => _ventPressureTarget;
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set => _ventPressureTarget = Math.Clamp(value, 0, MaxVentPressureTarget);
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}
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private float _ventPressureTarget;
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[DataField("startingVentPressureTarget")]
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private float _ventPressureTarget = Atmospherics.OneAtmosphere;
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/// <summary>
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/// Max value <see cref="VentPressureTarget"/> can be set to.
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@@ -34,7 +37,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
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get => _maxVentPressureTarget;
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set => Math.Max(value, 0);
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}
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private float _maxVentPressureTarget;
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[DataField("maxVentPressureTarget")]
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private float _maxVentPressureTarget = Atmospherics.OneAtmosphere * 2;
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/// <summary>
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/// Every update, this vent will only increase the outlet pressure by this fraction of the amount needed to reach the <see cref="VentPressureTarget"/>.
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@@ -45,15 +49,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
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get => _transferRatio;
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set => _transferRatio = Math.Clamp(value, 0, 1);
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}
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private float _transferRatio;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _ventPressureTarget, "startingVentPressureTarget", Atmospherics.OneAtmosphere);
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serializer.DataField(ref _maxVentPressureTarget, "maxVentPressureTarget", Atmospherics.OneAtmosphere * 2);
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serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
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}
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[DataField("transferRatio")]
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private float _transferRatio = 0.5f;
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protected override void VentGas(GasMixture inletGas, GasMixture outletGas)
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{
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Reference in New Issue
Block a user