Serialization v3 content PR (#3491)
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -3,9 +3,10 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body.Networks;
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using Content.Shared.Interfaces.Chemistry;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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@@ -27,21 +28,25 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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/// <summary>
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/// Modifier for alcohol damage.
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/// </summary>
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[DataField("alcoholLethality")]
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[ViewVariables] private float _alcoholLethality = 0.005f;
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/// <summary>
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/// Modifier for alcohol damage.
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/// </summary>
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[DataField("alcoholExponent")]
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[ViewVariables] private float _alcoholExponent = 1.6f;
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/// <summary>
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/// Toxin volume that can be purged without damage.
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/// </summary>
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[DataField("toxinTolerance")]
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[ViewVariables] private float _toxinTolerance = 3f;
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/// <summary>
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/// Toxin damage modifier.
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/// </summary>
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[DataField("toxinLethality")]
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[ViewVariables] private float _toxinLethality = 0.01f;
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/// <summary>
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@@ -102,15 +107,5 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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}
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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//Uses typical human values for defaults.
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base.ExposeData(serializer);
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serializer.DataField(ref _alcoholLethality, "alcoholLethality", 0.005f);
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serializer.DataField(ref _alcoholExponent, "alcoholExponent", 1.6f);
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serializer.DataField(ref _toxinTolerance, "toxinTolerance", 3f);
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serializer.DataField(ref _toxinLethality, "toxinLethality", 0.01f);
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}
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}
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}
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@@ -10,12 +10,13 @@ using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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[DataDefinition]
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public class LungBehavior : MechanismBehavior
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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@@ -24,43 +25,27 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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[ViewVariables] private TimeSpan _lastGaspPopupTime;
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[ViewVariables] public GasMixture Air { get; set; } = default!;
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[DataField("air")]
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[ViewVariables]
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public GasMixture Air { get; set; } = new()
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{
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Volume = 6,
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Temperature = Atmospherics.NormalBodyTemperature
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};
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[ViewVariables] public float Temperature => Air.Temperature;
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[ViewVariables] public float Volume => Air.Volume;
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[ViewVariables] public TimeSpan GaspPopupCooldown { get; private set; }
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[DataField("gaspPopupCooldown")]
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[ViewVariables]
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public TimeSpan GaspPopupCooldown { get; private set; } = TimeSpan.FromSeconds(8);
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[ViewVariables] public LungStatus Status { get; set; }
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[ViewVariables] public float CycleDelay { get; set; }
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[DataField("cycleDelay")]
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[ViewVariables]
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public float CycleDelay { get; set; } = 2;
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public override void ExposeData(ObjectSerializer serializer)
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public LungBehavior()
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{
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base.ExposeData(serializer);
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Air = new GasMixture {Temperature = Atmospherics.NormalBodyTemperature};
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serializer.DataField(this, l => l.CycleDelay, "cycleDelay", 2);
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serializer.DataReadWriteFunction(
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"volume",
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6,
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vol => Air.Volume = vol,
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() => Air.Volume);
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serializer.DataReadWriteFunction(
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"temperature",
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Atmospherics.NormalBodyTemperature,
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temp => Air.Temperature = temp,
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() => Air.Temperature);
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serializer.DataReadWriteFunction(
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"gaspPopupCooldown",
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8f,
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delay => GaspPopupCooldown = TimeSpan.FromSeconds(delay),
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() => GaspPopupCooldown.TotalSeconds);
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IoCManager.InjectDependencies(this);
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}
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protected override void OnAddedToBody(IBody body)
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@@ -4,7 +4,6 @@ using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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@@ -19,8 +18,6 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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public IEntity Owner => Parent.Owner;
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public virtual void ExposeData(ObjectSerializer serializer) { }
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public virtual void Initialize(IMechanism parent)
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{
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Parent = parent;
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@@ -7,7 +7,7 @@ using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body.Networks;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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@@ -89,15 +89,16 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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/// <summary>
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/// Initial internal solution storage volume
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/// </summary>
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[DataField("maxVolume")]
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[ViewVariables]
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protected ReagentUnit InitialMaxVolume { get; private set; }
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protected ReagentUnit InitialMaxVolume { get; private set; } = ReagentUnit.New(100);
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/// <summary>
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/// Time in seconds between reagents being ingested and them being
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/// transferred to <see cref="SharedBloodstreamComponent"/>
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/// </summary>
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[ViewVariables]
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private float _digestionDelay;
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[DataField("digestionDelay")] [ViewVariables]
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private float _digestionDelay = 20;
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/// <summary>
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/// Used to track how long each reagent has been in the stomach
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@@ -105,13 +106,6 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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[ViewVariables]
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private readonly List<ReagentDelta> _reagentDeltas = new();
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, s => s.InitialMaxVolume, "maxVolume", ReagentUnit.New(100));
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serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
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}
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public override void Startup()
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{
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base.Startup();
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