Serialization v3 content PR (#3491)
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -18,7 +18,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -39,17 +39,35 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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private TimeSpan _lastInternalOpenAttempt;
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[ViewVariables]
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private int _storageCapacityMax;
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[DataField("Capacity")]
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private int _storageCapacityMax = 30;
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[ViewVariables]
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[DataField("IsCollidableWhenOpen")]
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private bool _isCollidableWhenOpen;
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[ViewVariables]
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protected IEntityQuery? EntityQuery;
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[DataField("showContents")]
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private bool _showContents;
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private bool _occludesLight;
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[DataField("occludesLight")]
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private bool _occludesLight = true;
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[DataField("open")]
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private bool _open;
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private bool _canWeldShut;
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[DataField("CanWeldShut")]
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private bool _canWeldShut = true;
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[DataField("IsWeldedShut")]
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private bool _isWeldedShut;
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[DataField("closeSound")]
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private string _closeSound = "/Audio/Machines/closetclose.ogg";
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[DataField("openSound")]
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private string _openSound = "/Audio/Machines/closetopen.ogg";
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[ViewVariables]
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@@ -136,22 +154,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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}
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}
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/// <inheritdoc />
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _storageCapacityMax, "Capacity", 30);
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serializer.DataField(ref _isCollidableWhenOpen, "IsCollidableWhenOpen", false);
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serializer.DataField(ref _showContents, "showContents", false);
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serializer.DataField(ref _occludesLight, "occludesLight", true);
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serializer.DataField(ref _open, "open", false);
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serializer.DataField(this, a => a.IsWeldedShut, "IsWeldedShut", false);
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serializer.DataField(this, a => a.CanWeldShut, "CanWeldShut", true);
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serializer.DataField(this, x => x._closeSound, "closeSound", "/Audio/Machines/closetclose.ogg");
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serializer.DataField(this, x => x._openSound, "openSound", "/Audio/Machines/closetopen.ogg");
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}
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public virtual void Activate(ActivateEventArgs eventArgs)
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{
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ToggleOpen(eventArgs.User);
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@@ -14,7 +14,9 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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@@ -27,6 +29,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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[DataField("HeldPrefix")]
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private string _equippedPrefix;
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public string EquippedPrefix
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@@ -68,13 +71,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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RemovedFromSlot();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _equippedPrefix, "HeldPrefix", null);
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}
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public bool CanPickup(IEntity user)
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{
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if (!ActionBlockerSystem.CanPickup(user))
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@@ -6,7 +6,7 @@ using Content.Shared.Interfaces;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items.Storage
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@@ -19,25 +19,21 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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{
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public override string Name => "SecretStash";
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[ViewVariables] private int _maxItemSize;
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[ViewVariables] private string? _secretPartName;
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[ViewVariables] [DataField("maxItemSize")]
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private int _maxItemSize = (int) ReferenceSizes.Pocket;
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[ViewVariables] [DataField("secretPartName")]
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private readonly string? _secretPartNameOverride = null;
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[ViewVariables] private ContainerSlot _itemContainer = default!;
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public string SecretPartName => _secretPartName ?? Loc.GetString("{0:theName}", Owner);
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public string SecretPartName => _secretPartNameOverride ?? Loc.GetString("{0:theName}", Owner);
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public override void Initialize()
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{
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base.Initialize();
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_itemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "stash", out _);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _maxItemSize, "maxItemSize", (int) ReferenceSizes.Pocket);
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serializer.DataField(ref _secretPartName, "secretPartName", null);
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}
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user
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@@ -8,7 +8,10 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items.Storage
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@@ -20,7 +23,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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public class SecureEntityStorageComponent : EntityStorageComponent
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{
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public override string Name => "SecureEntityStorage";
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private bool _locked;
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[DataField("locked")]
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private bool _locked = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Locked
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@@ -37,13 +41,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _locked, "locked", true);
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}
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protected override void Startup()
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{
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base.Startup();
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@@ -23,7 +23,9 @@ using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items.Storage
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@@ -41,14 +43,19 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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private Container? _storage;
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private readonly Dictionary<IEntity, int> _sizeCache = new();
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private bool _occludesLight;
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[DataField("occludesLight")]
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private bool _occludesLight = true;
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[DataField("quickInsert")]
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private bool _quickInsert; //Can insert storables by "attacking" them with the storage entity
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[DataField("areaInsert")]
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private bool _areaInsert; //"Attacking" with the storage entity causes it to insert all nearby storables after a delay
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private bool _storageInitialCalculated;
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private int _storageUsed;
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private int _storageCapacityMax;
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[DataField("capacity")]
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private int _storageCapacityMax = 10000;
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public readonly HashSet<IPlayerSession> SubscribedSessions = new();
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[DataField("storageSoundCollection")]
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public string? StorageSoundCollection { get; set; }
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[ViewVariables]
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@@ -355,18 +362,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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_storage.OccludesLight = _occludesLight;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _storageCapacityMax, "capacity", 10000);
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serializer.DataField(ref _occludesLight, "occludesLight", true);
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serializer.DataField(ref _quickInsert, "quickInsert", false);
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serializer.DataField(ref _areaInsert, "areaInsert", false);
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serializer.DataField(this, x => x.StorageSoundCollection, "storageSoundCollection", string.Empty);
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//serializer.DataField(ref StorageUsed, "used", 0);
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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@@ -8,6 +8,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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@@ -22,9 +23,12 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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/// countTag: Cigarette # Note: field doesn't point to entity Id, but its tag
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/// </code>
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[RegisterComponent]
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public class StorageCounterComponent : Component
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public class StorageCounterComponent : Component, ISerializationHooks
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{
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[DataField("countTag")]
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private string? _countTag;
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[DataField("amount")]
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private int? _maxAmount;
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/// <summary>
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@@ -34,16 +38,12 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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public override string Name => "StorageCounter";
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public override void ExposeData(ObjectSerializer serializer)
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void ISerializationHooks.AfterDeserialization()
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _countTag, "countTag", null);
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if (_countTag == null)
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{
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Logger.Warning("StorageCounterComponent without a `countTag` is useless");
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}
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serializer.DataField(ref _maxAmount, "amount", null);
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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@@ -1,27 +1,24 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Logger = Robust.Shared.Log.Logger;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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[RegisterComponent]
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internal sealed class StorageFillComponent : Component, IMapInit
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public sealed class StorageFillComponent : Component, IMapInit
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{
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public override string Name => "StorageFill";
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private List<PrototypeItemData> _contents;
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[DataField("contents")]
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private List<StorageFillEntry> _contents = new();
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _contents, "contents", new List<PrototypeItemData>());
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}
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public IReadOnlyList<StorageFillEntry> Contents => _contents;
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void IMapInit.MapInit()
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{
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@@ -30,11 +27,12 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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return;
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}
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if (!Owner.TryGetComponent(out IStorageComponent storage))
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if (!Owner.TryGetComponent(out IStorageComponent? storage))
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{
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Logger.Error($"StorageFillComponent couldn't find any StorageComponent ({Owner})");
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return;
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}
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var random = IoCManager.Resolve<IRobustRandom>();
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var alreadySpawnedGroups = new List<string>();
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@@ -58,19 +56,25 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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}
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[Serializable]
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private struct PrototypeItemData : IExposeData
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[DataDefinition]
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public struct StorageFillEntry : IPopulateDefaultValues
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{
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public string PrototypeName;
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[DataField("name")]
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public string? PrototypeName;
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[DataField("prob")]
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public float SpawnProbability;
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[DataField("orGroup")]
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public string GroupId;
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[DataField("amount")]
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public int Amount;
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void IExposeData.ExposeData(ObjectSerializer serializer)
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public void PopulateDefaultValues()
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{
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serializer.DataField(ref PrototypeName, "name", null);
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serializer.DataField(ref Amount, "amount", 1);
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serializer.DataField(ref SpawnProbability, "prob", 1f);
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serializer.DataField(ref GroupId, "orGroup", null);
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Amount = 1;
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SpawnProbability = 1;
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}
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}
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}
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Reference in New Issue
Block a user