Serialization v3 content PR (#3491)
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -3,7 +3,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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@@ -39,7 +39,8 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int PowerTransferRange { get => _powerTransferRange; set => SetPowerTransferRange(value); }
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private int _powerTransferRange;
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[DataField("powerTransferRange")]
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private int _powerTransferRange = 3;
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[ViewVariables]
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public IReadOnlyList<PowerReceiverComponent> LinkedReceivers => _linkedReceivers;
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@@ -74,12 +75,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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Net.UpdatePowerProviderReceivers(this, oldLoad, newLoad);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _powerTransferRange, "powerTransferRange", 3);
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}
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protected override void Startup()
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{
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base.Startup();
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@@ -7,7 +7,9 @@ using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -39,7 +41,8 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int PowerReceptionRange { get => _powerReceptionRange; set => SetPowerReceptionRange(value); }
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private int _powerReceptionRange;
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[DataField("powerReceptionRange")]
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private int _powerReceptionRange = 3;
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[ViewVariables]
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public IPowerProvider Provider { get => _provider; set => SetProvider(value); }
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@@ -60,31 +63,25 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int Load { get => _load; set => SetLoad(value); }
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private int _load;
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[DataField("powerLoad")]
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private int _load = 5;
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/// <summary>
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/// When false, causes this to appear powered even if not receiving power from an Apc.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool NeedsPower { get => _needsPower; set => SetNeedsPower(value); }
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private bool _needsPower;
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[DataField("needsPower")]
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private bool _needsPower = true;
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/// <summary>
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/// When true, causes this to never appear powered.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool PowerDisabled { get => _powerDisabled; set => SetPowerDisabled(value); }
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[DataField("powerDisabled")]
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private bool _powerDisabled;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _powerReceptionRange, "powerReceptionRange", 3);
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serializer.DataField(ref _load, "powerLoad", 5);
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serializer.DataField(ref _needsPower, "needsPower", true);
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serializer.DataField(ref _powerDisabled, "powerDisabled", false);
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}
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protected override void Startup()
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{
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base.Startup();
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@@ -98,7 +95,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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}
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}
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public override void OnRemove()
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public override void OnRemove()
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{
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_provider.RemoveReceiver(this);
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base.OnRemove();
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@@ -13,7 +13,9 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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@@ -32,17 +34,12 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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private CellChargerStatus _status;
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[ViewVariables]
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private int _chargeRate;
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[DataField("chargeRate")]
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private int _chargeRate = 100;
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[ViewVariables]
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private float _transferEfficiency;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _chargeRate, "chargeRate", 100);
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serializer.DataField(ref _transferEfficiency, "transferEfficiency", 0.85f);
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}
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 0.85f;
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public override void Initialize()
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{
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@@ -5,7 +5,9 @@ using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -36,19 +38,14 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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private EmergencyLightState _state = EmergencyLightState.Empty;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _wattage;
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[DataField("wattage")]
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private float _wattage = 5;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _chargingWattage;
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[DataField("chargingWattage")]
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private float _chargingWattage = 60;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _chargingEfficiency;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _wattage, "wattage", 5);
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serializer.DataField(ref _chargingWattage, "chargingWattage", 60);
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serializer.DataField(ref _chargingEfficiency, "chargingEfficiency", 0.85f);
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}
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[DataField("chargingEfficiency")]
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private float _chargingEfficiency = 0.85f;
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/// <summary>
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/// For attaching UpdateState() to events.
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@@ -10,6 +10,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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@@ -42,6 +43,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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public event EventHandler<EventArgs>? OnLightBulbStateChange;
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public event EventHandler<EventArgs?>? OnLightColorChange;
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[DataField("color")]
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private Color _color = Color.White;
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[ViewVariables(VVAccess.ReadWrite)] public Color Color
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@@ -57,12 +59,15 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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public override string Name => "LightBulb";
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[DataField("bulb")]
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public LightBulbType Type = LightBulbType.Tube;
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private int _burningTemperature;
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[DataField("BurningTemperature")]
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private int _burningTemperature = 1400;
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public int BurningTemperature => _burningTemperature;
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private int _powerUse;
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[DataField("PowerUse")]
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private int _powerUse = 40;
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public int PowerUse => _powerUse;
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/// <summary>
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@@ -94,14 +99,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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private LightBulbState _state = LightBulbState.Normal;
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref Type, "bulb", LightBulbType.Tube);
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serializer.DataField(ref _color, "color", Color.White);
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serializer.DataFieldCached(ref _burningTemperature, "BurningTemperature", 1400);
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serializer.DataFieldCached(ref _powerUse, "PowerUse", 40);
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}
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public void UpdateColor()
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{
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if (!Owner.TryGetComponent(out SpriteComponent? sprite))
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@@ -19,8 +19,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -46,13 +45,23 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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private TimeSpan _lastThunk;
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private TimeSpan? _lastGhostBlink;
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private bool _hasLampOnSpawn;
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[ViewVariables] private bool _on;
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[ViewVariables] private bool _currentLit;
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[ViewVariables] private bool _isBlinking;
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[ViewVariables] private bool _ignoreGhostsBoo;
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[DataField("hasLampOnSpawn")]
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private bool _hasLampOnSpawn = true;
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[ViewVariables] [DataField("on")]
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private bool _on = true;
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[ViewVariables]
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private bool _currentLit;
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[ViewVariables]
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private bool _isBlinking;
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[ViewVariables] [DataField("ignoreGhostsBoo")]
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private bool _ignoreGhostsBoo;
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[DataField("bulb")]
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private LightBulbType BulbType = LightBulbType.Tube;
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[ViewVariables] private ContainerSlot _lightBulbContainer = default!;
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@@ -156,14 +165,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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bulb.Owner.Transform.Coordinates = user.Transform.Coordinates;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref BulbType, "bulb", LightBulbType.Tube);
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serializer.DataField(ref _on, "on", true);
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serializer.DataField(ref _hasLampOnSpawn, "hasLampOnSpawn", true);
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serializer.DataField(ref _ignoreGhostsBoo, "ignoreGhostsBoo", false);
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}
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/// <summary>
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/// For attaching UpdateLight() to events.
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/// </summary>
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@@ -1,10 +1,10 @@
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#nullable enable
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#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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@@ -13,7 +13,8 @@ namespace Content.Server.GameObjects.Components.Power
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public Voltage Voltage { get => _voltage; set => SetVoltage(value); }
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private Voltage _voltage;
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[DataField("voltage")]
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private Voltage _voltage = Voltage.High;
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[ViewVariables]
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public TNetType Net { get => _net; set => SetNet(value); }
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@@ -30,12 +31,6 @@ namespace Content.Server.GameObjects.Components.Power
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_net = NullNet;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _voltage, "voltage", Voltage.High);
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -2,7 +2,9 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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@@ -16,35 +18,28 @@ namespace Content.Server.GameObjects.Components.Power
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/// Maximum charge of the battery in joules (ie. watt seconds)
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] public int MaxCharge { get => _maxCharge; set => SetMaxCharge(value); }
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private int _maxCharge;
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[DataField("maxCharge")]
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private int _maxCharge = 1000;
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/// <summary>
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/// Current charge of the battery in joules (ie. watt seconds)
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float CurrentCharge { get => _currentCharge; set => SetCurrentCharge(value); }
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private float _currentCharge;
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[DataField("startingCharge")]
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private float _currentCharge = 500;
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/// <summary>
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/// True if the battery is fully charged.
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/// </summary>
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[ViewVariables] public bool IsFullyCharged => MathHelper.CloseTo(CurrentCharge, MaxCharge);
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[ViewVariables(VVAccess.ReadWrite)] public bool AutoRecharge { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRecharge")] public bool AutoRecharge { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] public float AutoRechargeRate { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRechargeRate")] public float AutoRechargeRate { get; set; }
|
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|
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[ViewVariables] public BatteryState BatteryState { get; private set; }
|
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|
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _maxCharge, "maxCharge", 1000);
|
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serializer.DataField(ref _currentCharge, "startingCharge", 500);
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serializer.DataField(this, x => x.AutoRecharge, "autoRecharge", false);
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serializer.DataField(this, x => x.AutoRechargeRate, "autoRechargeRate", 0);
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}
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||||
|
||||
public override void Initialize()
|
||||
{
|
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base.Initialize();
|
||||
|
||||
@@ -8,7 +8,9 @@ using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
|
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using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -25,16 +27,11 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
public override string Name => "PowerCell";
|
||||
|
||||
[ViewVariables] public PowerCellSize CellSize => _cellSize;
|
||||
[DataField("cellSize")]
|
||||
private PowerCellSize _cellSize = PowerCellSize.Small;
|
||||
|
||||
[ViewVariables] public bool IsRigged { get; private set; }
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _cellSize, "cellSize", PowerCellSize.Small);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -10,7 +10,9 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -29,18 +31,21 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// What size of cell fits into this component.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("slotSize")]
|
||||
public PowerCellSize SlotSize { get; set; } = PowerCellSize.Small;
|
||||
|
||||
/// <summary>
|
||||
/// Can the cell be removed ?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("canRemoveCell")]
|
||||
public bool CanRemoveCell { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Should the "Remove cell" verb be displayed on this component?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("showVerb")]
|
||||
public bool ShowVerb { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
@@ -49,21 +54,24 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// Use null to show no text.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? DescFormatString { get; set; }
|
||||
[DataField("descFormatString")]
|
||||
public string? DescFormatString { get; set; } = "It uses size {0} power cells.";
|
||||
|
||||
/// <summary>
|
||||
/// File path to a sound file that should be played when the cell is removed.
|
||||
/// </summary>
|
||||
/// <example>"/Audio/Items/pistol_magout.ogg"</example>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? CellRemoveSound { get; set; }
|
||||
[DataField("cellRemoveSound")]
|
||||
public string? CellRemoveSound { get; set; } = "/Audio/Items/pistol_magin.ogg";
|
||||
|
||||
/// <summary>
|
||||
/// File path to a sound file that should be played when a cell is inserted.
|
||||
/// </summary>
|
||||
/// <example>"/Audio/Items/pistol_magin.ogg"</example>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? CellInsertSound { get; set; }
|
||||
[DataField("cellInsertSound")]
|
||||
public string? CellInsertSound { get; set; } = "/Audio/Items/pistol_magout.ogg";
|
||||
|
||||
[ViewVariables] private ContainerSlot _cellContainer = default!;
|
||||
|
||||
@@ -82,26 +90,15 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// <summary>
|
||||
/// True if we don't want a cell inserted during map init.
|
||||
/// </summary>
|
||||
[DataField("startEmpty")]
|
||||
private bool _startEmpty = false;
|
||||
|
||||
/// <summary>
|
||||
/// If not null, this cell type will be inserted at MapInit instead of the default Standard cell.
|
||||
/// </summary>
|
||||
[DataField("startingCellType")]
|
||||
private string? _startingCellType = null;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(this, x => x.SlotSize, "slotSize", PowerCellSize.Small);
|
||||
serializer.DataField(this, x => x.CanRemoveCell, "canRemoveCell", true);
|
||||
serializer.DataField(this, x => x.ShowVerb, "showVerb", true);
|
||||
serializer.DataField(ref _startEmpty, "startEmpty", false);
|
||||
serializer.DataField(ref _startingCellType, "startingCellType", null);
|
||||
serializer.DataField(this, x => x.CellRemoveSound, "cellRemoveSound", "/Audio/Items/pistol_magin.ogg");
|
||||
serializer.DataField(this, x => x.CellInsertSound, "cellInsertSound", "/Audio/Items/pistol_magout.ogg");
|
||||
serializer.DataField(this, x => x.DescFormatString, "descFormatString", "It uses size {0} power cells.");
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
@@ -21,13 +23,9 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int ActiveSupplyRate { get => _activeSupplyRate; set => SetActiveSupplyRate(value); }
|
||||
private int _activeSupplyRate;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _activeSupplyRate, "activeSupplyRate", 50);
|
||||
}
|
||||
[DataField("activeSupplyRate")]
|
||||
private int _activeSupplyRate = 50;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
@@ -15,7 +17,8 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int ActiveDrawRate { get => _activeDrawRate; set => SetActiveDrawRate(value); }
|
||||
private int _activeDrawRate;
|
||||
[DataField("activeDrawRate")]
|
||||
private int _activeDrawRate = 100;
|
||||
|
||||
[ViewVariables]
|
||||
[ComponentDependency] private BatteryComponent? _battery = default!;
|
||||
@@ -25,12 +28,6 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
|
||||
[ComponentDependency] private PowerConsumerComponent? _consumer = default!;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _activeDrawRate, "activeDrawRate", 100);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -3,7 +3,9 @@ using System;
|
||||
using System.Diagnostics;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
@@ -18,6 +20,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int DrawRate { get => _drawRate; set => SetDrawRate(value); }
|
||||
[DataField("drawRate")]
|
||||
private int _drawRate;
|
||||
|
||||
/// <summary>
|
||||
@@ -26,7 +29,8 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Priority Priority { get => _priority; set => SetPriority(value); }
|
||||
private Priority _priority;
|
||||
[DataField("priority")]
|
||||
private Priority _priority = Priority.First;
|
||||
|
||||
/// <summary>
|
||||
/// How much power this is currently receiving from <see cref="PowerSupplierComponent"/>s.
|
||||
@@ -37,13 +41,6 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
|
||||
public event EventHandler<ReceivedPowerChangedEventArgs>? OnReceivedPowerChanged;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _drawRate, "drawRate", 0);
|
||||
serializer.DataField(ref _priority, "priority", Priority.First);
|
||||
}
|
||||
|
||||
protected override void AddSelfToNet(IPowerNet powerNet)
|
||||
{
|
||||
powerNet.AddConsumer(this);
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
@@ -13,14 +15,9 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int SupplyRate { get => _supplyRate; set => SetSupplyRate(value); }
|
||||
[DataField("supplyRate")]
|
||||
private int _supplyRate;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _supplyRate, "supplyRate", 0);
|
||||
}
|
||||
|
||||
protected override void AddSelfToNet(IPowerNet powerNet)
|
||||
{
|
||||
powerNet.AddSupplier(this);
|
||||
|
||||
@@ -4,7 +4,7 @@ using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
/// <summary>
|
||||
/// Maximum supply output by this panel (coverage = 1)
|
||||
/// </summary>
|
||||
[DataField("maxsupply")]
|
||||
private int _maxSupply = 1500;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int MaxSupply
|
||||
@@ -78,13 +79,6 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
UpdateSupply();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _maxSupply, "maxsupply", 1500);
|
||||
}
|
||||
|
||||
public void OnBreak(BreakageEventArgs args)
|
||||
{
|
||||
if (!Owner.TryGetComponent<SpriteComponent>(out var sprite))
|
||||
|
||||
@@ -5,7 +5,9 @@ using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
@@ -19,7 +21,8 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
public override string Name => "Wire";
|
||||
|
||||
[ViewVariables]
|
||||
private string? _wireDroppedOnCutPrototype;
|
||||
[DataField("wireDroppedOnCutPrototype")]
|
||||
private string? _wireDroppedOnCutPrototype = "HVWireStack1";
|
||||
|
||||
/// <summary>
|
||||
/// Checked by <see cref="WirePlacerComponent"/> to determine if there is
|
||||
@@ -27,14 +30,8 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public WireType WireType => _wireType;
|
||||
private WireType _wireType;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _wireDroppedOnCutPrototype, "wireDroppedOnCutPrototype", "HVWireStack1");
|
||||
serializer.DataField(ref _wireType, "wireType", WireType.HighVoltage);
|
||||
}
|
||||
[DataField("wireType")]
|
||||
private WireType _wireType = WireType.HighVoltage;
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
|
||||
@@ -7,6 +7,8 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
@@ -20,17 +22,12 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
public override string Name => "WirePlacer";
|
||||
|
||||
[ViewVariables]
|
||||
private string? _wirePrototypeID;
|
||||
[DataField("wirePrototypeID")]
|
||||
private string? _wirePrototypeID = "HVWire";
|
||||
|
||||
[ViewVariables]
|
||||
private WireType _blockingWireType;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _wirePrototypeID, "wirePrototypeID", "HVWire");
|
||||
serializer.DataField(ref _blockingWireType, "blockingWireType", WireType.HighVoltage);
|
||||
}
|
||||
[DataField("blockingWireType")]
|
||||
private WireType _blockingWireType = WireType.HighVoltage;
|
||||
|
||||
/// <inheritdoc />
|
||||
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
|
||||
Reference in New Issue
Block a user