[Fluff] shit happens
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@@ -2,7 +2,7 @@ using Content.Server.Bible.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Server.White.Other.Lazy;
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using Content.Server.White.Other.CustomFluffSystems.merkka;
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using Content.Shared.ActionBlocker;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Bible;
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using Content.Shared.Bible;
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@@ -1,7 +1,7 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.White.Other.Lazy;
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namespace Content.Server.White.Other.CustomFluffSystems.merkka;
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[RegisterComponent]
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[RegisterComponent]
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public sealed partial class EarsSpawnComponent : Component
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public sealed partial class EarsSpawnComponent : Component
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@@ -8,7 +8,7 @@ using Content.Shared.White.Events;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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namespace Content.Server.White.Other.Lazy;
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namespace Content.Server.White.Other.CustomFluffSystems.merkka;
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public sealed class EarsSpawnSystem : EntitySystem
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public sealed class EarsSpawnSystem : EntitySystem
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{
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{
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Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 616 B |
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Before Width: | Height: | Size: 552 B After Width: | Height: | Size: 584 B |
@@ -9,20 +9,40 @@
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"name": "icon",
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"name": "icon",
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"delays": [
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"delays": [
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[
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[
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0.5,
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0.16,
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0.5,
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0.16,
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0.5,
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0.16,
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0.5
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0.16
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]
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]
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]
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]
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},
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},
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{
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{
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"name": "equipped-NECK",
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"name": "equipped-NECK",
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"directions": 1,
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"directions": 4,
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"delays": [
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"delays": [
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[
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[
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0.1,
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0.16,
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0.1
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0.16,
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0.16,
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0.16
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],
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[
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0.16,
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0.16,
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0.16,
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0.16
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],
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[
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0.16,
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0.16,
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0.16,
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0.16
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],
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[
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0.16,
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0.16,
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0.16,
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0.16
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]
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]
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]
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]
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}
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}
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