fix: literally autonetworkeed (#305)
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@@ -2,10 +2,10 @@ using Robust.Shared.GameStates;
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namespace Content.Shared._White.Telescope;
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namespace Content.Shared._White.Telescope;
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TelescopeComponent : Component
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public sealed partial class TelescopeComponent : Component
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{
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Divisor = 1f;
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public float Divisor = 1f;
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[ViewVariables]
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[ViewVariables]
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