megafauna elimination mission and fish salv faction (#16720)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-05-25 12:23:20 +00:00
committed by GitHub
parent 4aca79821b
commit 5c98b350a2
12 changed files with 205 additions and 57 deletions

View File

@@ -53,7 +53,7 @@ namespace Content.Server.NPC.Systems
private void OnPlayerNPCDetach(EntityUid uid, NPCComponent component, PlayerDetachedEvent args) private void OnPlayerNPCDetach(EntityUid uid, NPCComponent component, PlayerDetachedEvent args)
{ {
if (_mobState.IsIncapacitated(uid) || Deleted(uid)) if (_mobState.IsIncapacitated(uid) || TerminatingOrDeleted(uid))
return; return;
WakeNPC(uid, component); WakeNPC(uid, component);

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@@ -0,0 +1,16 @@
using Content.Shared.Salvage;
namespace Content.Server.Salvage.Expeditions.Structure;
/// <summary>
/// Tracks expedition data for <see cref="SalvageMissionType.Elimination"/>
/// </summary>
[RegisterComponent, Access(typeof(SalvageSystem), typeof(SpawnSalvageMissionJob))]
public sealed class SalvageEliminationExpeditionComponent : Component
{
/// <summary>
/// List of mobs that need to be killed for the mission to be complete.
/// </summary>
[DataField("megafauna")]
public readonly List<EntityUid> Megafauna = new();
}

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@@ -7,6 +7,7 @@ using Content.Server.Station.Components;
using Content.Shared.Chat; using Content.Shared.Chat;
using Content.Shared.Humanoid; using Content.Shared.Humanoid;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Salvage; using Content.Shared.Salvage;
using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Components;
using Robust.Shared.Audio; using Robust.Shared.Audio;
@@ -22,6 +23,8 @@ public sealed partial class SalvageSystem
* Handles actively running a salvage expedition. * Handles actively running a salvage expedition.
*/ */
[Dependency] private readonly MobStateSystem _mobState = default!;
private void InitializeRunner() private void InitializeRunner()
{ {
SubscribeLocalEvent<FTLRequestEvent>(OnFTLRequest); SubscribeLocalEvent<FTLRequestEvent>(OnFTLRequest);
@@ -41,11 +44,15 @@ public sealed partial class SalvageSystem
// TODO: This is terrible but need bluespace harnesses or something. // TODO: This is terrible but need bluespace harnesses or something.
var query = EntityQueryEnumerator<HumanoidAppearanceComponent, MobStateComponent, TransformComponent>(); var query = EntityQueryEnumerator<HumanoidAppearanceComponent, MobStateComponent, TransformComponent>();
while (query.MoveNext(out var _, out var _, out var mobXform)) while (query.MoveNext(out var uid, out var _, out var mobState, out var mobXform))
{ {
if (mobXform.MapUid != xform.MapUid) if (mobXform.MapUid != xform.MapUid)
continue; continue;
// Don't count unidentified humans (loot) or anyone you murdered so you can still maroon them once dead.
if (_mobState.IsDead(uid, mobState))
continue;
// Okay they're on salvage, so are they on the shuttle. // Okay they're on salvage, so are they on the shuttle.
if (mobXform.GridUid != ev.Uid) if (mobXform.GridUid != ev.Uid)
{ {
@@ -236,5 +243,37 @@ public sealed partial class SalvageSystem
Announce(uid, Loc.GetString("salvage-expedition-completed")); Announce(uid, Loc.GetString("salvage-expedition-completed"));
} }
} }
// Elimination missions
var eliminationQuery = EntityQueryEnumerator<SalvageEliminationExpeditionComponent, SalvageExpeditionComponent>();
while (eliminationQuery.MoveNext(out var uid, out var elimination, out var comp))
{
if (comp.Completed)
continue;
var announce = false;
for (var i = 0; i < elimination.Megafauna.Count; i++)
{
var mob = elimination.Megafauna[i];
if (Deleted(mob) || _mobState.IsDead(mob))
{
elimination.Megafauna.RemoveSwap(i);
announce = true;
}
}
if (announce)
{
Announce(uid, Loc.GetString("salvage-expedition-megafauna-remaining", ("count", elimination.Megafauna.Count)));
}
if (elimination.Megafauna.Count == 0)
{
comp.Completed = true;
Announce(uid, Loc.GetString("salvage-expedition-completed"));
}
}
} }
} }

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@@ -197,6 +197,9 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
case SalvageMissionType.Destruction: case SalvageMissionType.Destruction:
await SetupStructure(mission, dungeon, mapUid, grid, random); await SetupStructure(mission, dungeon, mapUid, grid, random);
break; break;
case SalvageMissionType.Elimination:
await SetupElimination(mission, dungeon, mapUid, grid, random);
break;
default: default:
throw new NotImplementedException(); throw new NotImplementedException();
} }
@@ -337,9 +340,34 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
} }
} }
private async Task SpawnMobsRandomRooms(SalvageMission mission, Dungeon dungeon, SalvageFactionPrototype faction, MapGridComponent grid, Random random) private async Task SetupElimination(
SalvageMission mission,
Dungeon dungeon,
EntityUid gridUid,
MapGridComponent grid,
Random random)
{ {
var groupSpawns = _salvage.GetSpawnCount(mission.Difficulty); // spawn megafauna in a random place
var roomIndex = random.Next(dungeon.Rooms.Count);
var room = dungeon.Rooms[roomIndex];
var tile = room.Tiles.ElementAt(random.Next(room.Tiles.Count));
var position = grid.GridTileToLocal(tile);
var faction = _prototypeManager.Index<SalvageFactionPrototype>(mission.Faction);
var prototype = faction.Configs["Megafauna"];
var uid = _entManager.SpawnEntity(prototype, position);
// not removing ghost role since its 1 megafauna, expect that you won't be able to cheese it.
var eliminationComp = _entManager.EnsureComponent<SalvageEliminationExpeditionComponent>(gridUid);
eliminationComp.Megafauna.Add(uid);
// spawn less mobs than usual since there's megafauna to deal with too
await SpawnMobsRandomRooms(mission, dungeon, faction, grid, random, 0.5f);
}
private async Task SpawnMobsRandomRooms(SalvageMission mission, Dungeon dungeon, SalvageFactionPrototype faction, MapGridComponent grid, Random random, float scale = 1f)
{
// scale affects how many groups are spawned, not the size of the groups themselves
var groupSpawns = _salvage.GetSpawnCount(mission.Difficulty) * scale;
var groupSum = faction.MobGroups.Sum(o => o.Prob); var groupSum = faction.MobGroups.Sum(o => o.Prob);
for (var i = 0; i < groupSpawns; i++) for (var i = 0; i < groupSpawns; i++)

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@@ -33,6 +33,8 @@ public abstract class SharedSalvageSystem : EntitySystem
return Loc.GetString("salvage-expedition-desc-structure", return Loc.GetString("salvage-expedition-desc-structure",
("count", GetStructureCount(mission.Difficulty)), ("count", GetStructureCount(mission.Difficulty)),
("structure", _loc.GetEntityData(proto).Name)); ("structure", _loc.GetEntityData(proto).Name));
case SalvageMissionType.Elimination:
return Loc.GetString("salvage-expedition-desc-elimination");
default: default:
throw new NotImplementedException(); throw new NotImplementedException();
} }
@@ -219,6 +221,11 @@ public enum SalvageMissionType : byte
/// Destroy the specified structures in a dungeon. /// Destroy the specified structures in a dungeon.
/// </summary> /// </summary>
Destruction, Destruction,
/// <summary>
/// Kill a large creature in a dungeon.
/// </summary>
Elimination,
} }
[Serializable, NetSerializable] [Serializable, NetSerializable]

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@@ -4,6 +4,8 @@ salvage-expedition-structure-remaining = {$count ->
*[other] {$count} structures remaining. *[other] {$count} structures remaining.
} }
salvage-expedition-megafauna-remaining = {$count} megafauna remaining.
salvage-expedition-window-title = Salvage expeditions salvage-expedition-window-title = Salvage expeditions
salvage-expedition-window-difficulty = Difficulty: salvage-expedition-window-difficulty = Difficulty:
salvage-expedition-window-details = Details: salvage-expedition-window-details = Details:
@@ -25,9 +27,11 @@ salvage-expedition-desc-structure = {$count ->
[one] Destroy {$count} {$structure} inside the area. [one] Destroy {$count} {$structure} inside the area.
*[other] Destroy {$count} {$structure}s inside the area. *[other] Destroy {$count} {$structure}s inside the area.
} }
salvage-expedition-desc-elimination = Kill a large and dangerous creature inside the area.
salvage-expedition-type-Mining = Mining salvage-expedition-type-Mining = Mining
salvage-expedition-type-Destruction = Destruction salvage-expedition-type-Destruction = Destruction
salvage-expedition-type-Elimination = Elimination
salvage-expedition-difficulty-Minimal = Minimal salvage-expedition-difficulty-Minimal = Minimal
salvage-expedition-difficulty-Minor = Minor salvage-expedition-difficulty-Minor = Minor

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@@ -18,7 +18,6 @@
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Sprite - type: Sprite
netsync: false
sprite: Structures/Specific/xeno_building.rsi sprite: Structures/Specific/xeno_building.rsi
layers: layers:
- state: wardingtower - state: wardingtower
@@ -48,3 +47,16 @@
behaviors: behaviors:
- !type:DoActsBehavior - !type:DoActsBehavior
acts: [ "Destruction" ] acts: [ "Destruction" ]
- type: entity
parent: XenoWardingTower
id: CarpStatue
name: carp statue
description: A statue of one of the brave carp that got us where we are today. Made with real teeth!
components:
- type: Sprite
sprite: Structures/Specific/carp_statue.rsi
layers:
- state: statue
- state: unshaded
shader: unshaded

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@@ -8,6 +8,10 @@
id: Xenos id: Xenos
proto: MobXeno proto: MobXeno
- type: biomeMarkerLayer
id: Carps
proto: MobCarp
#- type: biomeMarkerLayer #- type: biomeMarkerLayer
# id: Experiment # id: Experiment

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@@ -14,3 +14,24 @@
configs: configs:
DefenseStructure: XenoWardingTower DefenseStructure: XenoWardingTower
Mining: Xenos Mining: Xenos
Megafauna: MobXenoQueen
- type: salvageFaction
id: Carps
groups:
- entries:
- id: MobCarp
amount: 1
maxAmount: 3
- id: MobCarpMagic
amount: 1
maxAmount: 2
- entries:
- id: MobCarpHolo
amount: 1
maxAmount: 3
prob: 0.5
configs:
DefenseStructure: CarpStatue
Mining: Carps
Megafauna: MobDragon

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@@ -0,0 +1,17 @@
{
"version": 1,
"license": "CC0-1.0",
"copyright": "created by deltanedas (github) for SS14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "statue"
},
{
"name": "unshaded"
}
]
}

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