FixedPoint2 tweaks (#12431)
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@@ -70,21 +70,17 @@ namespace Content.Shared.FixedPoint
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public static FixedPoint2 operator *(FixedPoint2 a, FixedPoint2 b)
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{
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var aD = a.ShiftDown();
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var bD = b.ShiftDown();
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return New(aD * bD);
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return new((int) MathF.Round(b._value * a._value / MathF.Pow(10, Shift), MidpointRounding.AwayFromZero));
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}
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public static FixedPoint2 operator *(FixedPoint2 a, float b)
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{
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var aD = (float) a.ShiftDown();
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return New(aD * b);
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return new((int) MathF.Round(a._value * b, MidpointRounding.AwayFromZero));
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}
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public static FixedPoint2 operator *(FixedPoint2 a, double b)
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{
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var aD = a.ShiftDown();
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return New(aD * b);
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return new((int) Math.Round(a._value * b, MidpointRounding.AwayFromZero));
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}
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public static FixedPoint2 operator *(FixedPoint2 a, int b)
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@@ -94,18 +90,12 @@ namespace Content.Shared.FixedPoint
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public static FixedPoint2 operator /(FixedPoint2 a, FixedPoint2 b)
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{
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if (b._value == 0)
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{
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throw new DivideByZeroException();
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}
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var aD = a.ShiftDown();
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var bD = b.ShiftDown();
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return New(aD / bD);
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return new((int) MathF.Round((MathF.Pow(10, Shift) * a._value) / b._value, MidpointRounding.AwayFromZero));
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}
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public static FixedPoint2 operator /(FixedPoint2 a, float b)
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{
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return a / FixedPoint2.New(b);
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return new((int) MathF.Round(a._value / b, MidpointRounding.AwayFromZero));
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}
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public static bool operator <=(FixedPoint2 a, int b)
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