ECS healing + add delay (#6428)
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136
Content.Server/Medical/HealingSystem.cs
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136
Content.Server/Medical/HealingSystem.cs
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@@ -0,0 +1,136 @@
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using System.Threading;
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using Content.Server.Administration.Logs;
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using Content.Server.DoAfter;
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using Content.Server.Medical.Components;
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using Content.Server.Stack;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Stacks;
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namespace Content.Server.Medical;
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public sealed class HealingSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly AdminLogSystem _logs = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly StackSystem _stacks = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HealingComponent, UseInHandEvent>(OnHealingUse);
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SubscribeLocalEvent<HealingComponent, AfterInteractEvent>(OnHealingAfterInteract);
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SubscribeLocalEvent<HealingCancelledEvent>(OnHealingCancelled);
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SubscribeLocalEvent<DamageableComponent, HealingCompleteEvent>(OnHealingComplete);
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}
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private void OnHealingComplete(EntityUid uid, DamageableComponent component, HealingCompleteEvent args)
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{
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if (TryComp<StackComponent>(args.Component.Owner, out var stack) && stack.Count < 1) return;
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if (component.DamageContainerID is not null &&
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!component.DamageContainerID.Equals(component.DamageContainerID)) return;
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var healed = _damageable.TryChangeDamage(uid, args.Component.Damage, true);
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// Reverify that we can heal the damage.
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if (healed == null)
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return;
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_stacks.Use(args.Component.Owner, 1, stack);
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if (uid != args.User)
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_logs.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {healed.Total:damage} damage");
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else
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_logs.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.User):user} healed themselves for {healed.Total:damage} damage");
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}
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private static void OnHealingCancelled(HealingCancelledEvent ev)
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{
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ev.Component.CancelToken = null;
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}
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private void OnHealingUse(EntityUid uid, HealingComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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args.Handled = true;
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Heal(args.User, args.User, component);
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}
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private void OnHealingAfterInteract(EntityUid uid, HealingComponent component, AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target == null) return;
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args.Handled = true;
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Heal(args.User, args.Target.Value, component);
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}
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private void Heal(EntityUid user, EntityUid target, HealingComponent component)
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{
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if (component.CancelToken != null)
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{
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component.CancelToken?.Cancel();
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component.CancelToken = null;
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return;
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}
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if (!TryComp<DamageableComponent>(target, out var targetDamage))
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return;
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if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(targetDamage.DamageContainerID))
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return;
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if (user != target &&
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!user.InRangeUnobstructed(target, ignoreInsideBlocker: true, popup: true))
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{
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return;
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}
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if (TryComp<SharedStackComponent>(component.Owner, out var stack) && stack.Count < 1)
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return;
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component.CancelToken = new CancellationTokenSource();
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_doAfter.DoAfter(new DoAfterEventArgs(user, component.Delay, component.CancelToken.Token, target)
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{
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BreakOnUserMove = true,
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BreakOnTargetMove = true,
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// Didn't break on damage as they may be trying to prevent it and
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// not being able to heal your own ticking damage would be frustrating.
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BreakOnStun = true,
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NeedHand = true,
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TargetFinishedEvent = new HealingCompleteEvent
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{
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User = user,
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Component = component,
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},
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BroadcastCancelledEvent = new HealingCancelledEvent
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{
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Component = component,
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},
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// Juusstt in case damageble gets removed it avoids having to re-cancel the token. Won't need this when DoAfterEvent<T> gets added.
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PostCheck = () =>
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{
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component.CancelToken = null;
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return true;
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},
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});
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}
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private sealed class HealingCompleteEvent : EntityEventArgs
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{
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public EntityUid User;
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public HealingComponent Component = default!;
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}
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private sealed class HealingCancelledEvent : EntityEventArgs
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{
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public HealingComponent Component = default!;
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}
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}
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