Revert "Oops, All Captains! (#14943)" (#14994)

This reverts commit 8128759ea8.
This commit is contained in:
Moony
2023-03-30 18:55:09 -05:00
committed by GitHub
parent 8128759ea8
commit 5cc78c2c75
8 changed files with 8 additions and 157 deletions

View File

@@ -1,7 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
@@ -26,7 +25,6 @@ public sealed partial class StationJobsSystem : EntitySystem
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly AllCaptainsRuleSystem _allCaptainsRule = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -35,8 +33,6 @@ public sealed partial class StationJobsSystem : EntitySystem
SubscribeLocalEvent<StationJobsComponent, StationRenamedEvent>(OnStationRenamed);
SubscribeLocalEvent<StationJobsComponent, ComponentShutdown>(OnStationDeletion);
SubscribeLocalEvent<PlayerJoinedLobbyEvent>(OnPlayerJoinedLobby);
SubscribeLocalEvent<GameRuleStartedEvent>(OnGameRuleStarted);
SubscribeLocalEvent<GameRuleEndedEvent>(OnGameRuleEnded);
_configurationManager.OnValueChanged(CCVars.GameDisallowLateJoins, _ => UpdateJobsAvailable(), true);
}
@@ -140,9 +136,6 @@ public sealed partial class StationJobsSystem : EntitySystem
var jobList = stationJobs.JobList;
if (_allCaptainsRule != null && _allCaptainsRule.RuleStarted)
jobList = _allCaptainsRule.GetJobs(station).JobList;
// This should:
// - Return true when zero slots are added/removed.
// - Return true when you add.
@@ -221,11 +214,6 @@ public sealed partial class StationJobsSystem : EntitySystem
var jobList = stationJobs.JobList;
// If all captains mode, override job list with the allcaptains job list -- prevents modifying the "real" job list
// in case mode changes later.
if (_allCaptainsRule != null && _allCaptainsRule.RuleStarted)
jobList = _allCaptainsRule.GetJobs(station).JobList;
switch (jobList.ContainsKey(jobPrototypeId))
{
case false:
@@ -325,11 +313,7 @@ public sealed partial class StationJobsSystem : EntitySystem
if (!Resolve(station, ref stationJobs))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
var jobList = stationJobs.JobList;
if (_allCaptainsRule != null && _allCaptainsRule.RuleStarted)
jobList = _allCaptainsRule.GetJobs(station).JobList;
if (jobList.TryGetValue(jobPrototypeId, out var job))
if (stationJobs.JobList.TryGetValue(jobPrototypeId, out var job))
{
slots = job;
return true;
@@ -353,9 +337,6 @@ public sealed partial class StationJobsSystem : EntitySystem
if (!Resolve(station, ref stationJobs))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
if (_allCaptainsRule != null && _allCaptainsRule.RuleStarted)
return _allCaptainsRule.GetJobs(station).JobList.Where(x => x.Value != 0).Select(x => x.Key).ToHashSet();
return stationJobs.JobList.Where(x => x.Value != 0).Select(x => x.Key).ToHashSet();
}
@@ -371,9 +352,6 @@ public sealed partial class StationJobsSystem : EntitySystem
if (!Resolve(station, ref stationJobs))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
if (_allCaptainsRule != null && _allCaptainsRule.RuleStarted)
return _allCaptainsRule.GetJobs(station).OverflowJobs.ToHashSet();
return stationJobs.OverflowJobs.ToHashSet();
}
@@ -389,9 +367,6 @@ public sealed partial class StationJobsSystem : EntitySystem
if (!Resolve(station, ref stationJobs))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
if (_allCaptainsRule != null && _allCaptainsRule.RuleStarted)
return _allCaptainsRule.GetJobs(station).JobList;
return stationJobs.JobList;
}
@@ -407,9 +382,6 @@ public sealed partial class StationJobsSystem : EntitySystem
if (!Resolve(station, ref stationJobs))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
if (_allCaptainsRule != null && _allCaptainsRule.RuleStarted)
return _allCaptainsRule.GetJobs(station).RoundStartJobList;
return stationJobs.RoundStartJobList;
}
@@ -495,8 +467,6 @@ public sealed partial class StationJobsSystem : EntitySystem
foreach (var station in _stationSystem.Stations)
{
var list = Comp<StationJobsComponent>(station).JobList.ToDictionary(x => x.Key, x => x.Value);
if (_allCaptainsRule != null && _allCaptainsRule.RuleStarted)
list = _allCaptainsRule.GetJobs(station).JobList.ToDictionary(x => x.Key, x => x.Value);
jobs.Add(station, list);
stationNames.Add(station, Name(station));
}
@@ -521,17 +491,5 @@ public sealed partial class StationJobsSystem : EntitySystem
UpdateJobsAvailable();
}
private void OnGameRuleStarted(GameRuleStartedEvent msg)
{
if (msg.Rule.ID == "AllCaptains")
UpdateJobsAvailable();
}
private void OnGameRuleEnded(GameRuleEndedEvent msg)
{
if (msg.Rule.ID == "AllCaptains")
UpdateJobsAvailable();
}
#endregion
}