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@@ -17,7 +17,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.InitializeEntity(entity);
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IoCManager.Resolve<IEntityManager>().GetComponentOrNull<SpriteComponent>(entity.Uid);
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IoCManager.Resolve<IEntityManager>().GetComponentOrNull<SpriteComponent>(entity);
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}
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public override void OnChangeData(AppearanceComponent component)
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@@ -27,7 +27,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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sprite.LayerMapReserveBlank(FireVisualLayers.Fire);
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sprite.LayerSetVisible(FireVisualLayers.Fire, false);
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@@ -50,7 +50,7 @@ namespace Content.Client.Atmos.Visualizers
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private void SetOnFire(AppearanceComponent component, bool onFire, float fireStacks)
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{
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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if (_sprite != null)
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{
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@@ -20,7 +20,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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sprite.LayerMapSet(Layers.PressureLight, sprite.AddLayerState(_statePressure[0]));
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sprite.LayerSetShader(Layers.PressureLight, "unshaded");
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@@ -17,7 +17,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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if (_stateConnected != null)
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{
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@@ -41,7 +41,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.InitializeEntity(entity);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity.Uid, out var sprite))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity, out var sprite))
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return;
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if (_connectorRsi == null)
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