Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -13,7 +13,7 @@ namespace Content.Client.Power.APC
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
sprite.LayerMapSet(Layers.ChargeState, sprite.AddLayerState("apco3-0"));
sprite.LayerSetShader(Layers.ChargeState, "unshaded");
@@ -35,7 +35,7 @@ namespace Content.Client.Power.APC
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var state))
{
switch (state)

View File

@@ -14,7 +14,7 @@ namespace Content.Client.Power.SMES
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
sprite.LayerMapSet(Layers.Input, sprite.AddLayerState("smes-oc0"));
sprite.LayerSetShader(Layers.Input, "unshaded");
@@ -29,7 +29,7 @@ namespace Content.Client.Power.SMES
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
if (!component.TryGetData<int>(SmesVisuals.LastChargeLevel, out var level) || level == 0)
{
sprite.LayerSetVisible(Layers.Charge, false);

View File

@@ -13,7 +13,7 @@ namespace Content.Client.Power
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
var powered = component.TryGetData(PowerDeviceVisuals.Powered, out bool poweredVar) && poweredVar;
sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
}