Inline UID
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@@ -51,7 +51,7 @@ namespace Content.Client.Tabletop
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public override void Update(float frameTime)
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{
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// If there is no player entity, return
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if (_playerManager.LocalPlayer is not { ControlledEntity: { Uid: var playerEntity } }) return;
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if (_playerManager.LocalPlayer is not { ControlledEntity: { (EntityUid) this: var playerEntity } }) return;
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if (StunnedOrNoHands(playerEntity))
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{
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@@ -166,7 +166,7 @@ namespace Content.Client.Tabletop
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private bool OnMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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// Return if no player entity
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if (_playerManager.LocalPlayer is not { ControlledEntity: { Uid : var playerEntityUid } }) return false;
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if (_playerManager.LocalPlayer is not { ControlledEntity: { (EntityUid) this : var playerEntityUid } }) return false;
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// Return if can not see table or stunned/no hands
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if (!CanSeeTable(playerEntityUid, _table) || StunnedOrNoHands(playerEntityUid))
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