Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -39,14 +39,14 @@ namespace Content.Client.Weapons.Melee.Components
offset *= (ResetTime - _time) / ResetTime;
}
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? spriteComponent))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ISpriteComponent? spriteComponent))
{
spriteComponent.Offset = offset;
}
if (deleteSelf)
{
IoCManager.Resolve<IEntityManager>().RemoveComponent<MeleeLungeComponent>(Owner.Uid);
IoCManager.Resolve<IEntityManager>().RemoveComponent<MeleeLungeComponent>(Owner);
}
}
}

View File

@@ -22,7 +22,7 @@ namespace Content.Client.Weapons.Melee.Components
{
base.Initialize();
_sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(Owner.Uid);
_sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(Owner);
}
public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker, bool followAttacker = true)
@@ -31,7 +31,7 @@ namespace Content.Client.Weapons.Melee.Components
_sprite?.AddLayer(new RSI.StateId(prototype.State));
_baseAngle = baseAngle;
if(followAttacker)
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).AttachParent(attacker);
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).AttachParent(attacker);
}
internal void Update(float frameTime)
@@ -55,12 +55,12 @@ namespace Content.Client.Weapons.Melee.Components
{
case WeaponArcType.Slash:
var angle = Angle.FromDegrees(_meleeWeaponAnimation.Width)/2;
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldRotation =
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldRotation =
_baseAngle + Angle.Lerp(-angle, angle, (float) (_timer / _meleeWeaponAnimation.Length.TotalSeconds));
break;
case WeaponArcType.Poke:
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldRotation = _baseAngle;
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldRotation = _baseAngle;
if (_sprite != null)
{
@@ -72,7 +72,7 @@ namespace Content.Client.Weapons.Melee.Components
if (_meleeWeaponAnimation.Length.TotalSeconds <= _timer)
{
IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner.Uid);
IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner);
}
}
}

View File

@@ -51,21 +51,21 @@ namespace Content.Client.Weapons.Melee
return;
}
if (!((!IoCManager.Resolve<IEntityManager>().EntityExists(attacker.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(attacker.Uid).EntityLifeStage) >= EntityLifeStage.Deleted))
if (!((!IoCManager.Resolve<IEntityManager>().EntityExists(attacker) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(attacker).EntityLifeStage) >= EntityLifeStage.Deleted))
{
var lunge = attacker.EnsureComponent<MeleeLungeComponent>();
lunge.SetData(msg.Angle);
var entity = EntityManager.SpawnEntity(weaponArc.Prototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(attacker.Uid).Coordinates);
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).LocalRotation = msg.Angle;
var entity = EntityManager.SpawnEntity(weaponArc.Prototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(attacker).Coordinates);
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).LocalRotation = msg.Angle;
var weaponArcAnimation = IoCManager.Resolve<IEntityManager>().GetComponent<MeleeWeaponArcAnimationComponent>(entity.Uid);
var weaponArcAnimation = IoCManager.Resolve<IEntityManager>().GetComponent<MeleeWeaponArcAnimationComponent>(entity);
weaponArcAnimation.SetData(weaponArc, msg.Angle, attacker, msg.ArcFollowAttacker);
// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.
if (EntityManager.TryGetEntity(msg.Source, out var source) &&
msg.TextureEffect &&
IoCManager.Resolve<IEntityManager>().TryGetComponent(source.Uid, out ISpriteComponent? sourceSprite) &&
IoCManager.Resolve<IEntityManager>().TryGetComponent(source, out ISpriteComponent? sourceSprite) &&
sourceSprite.BaseRSI?.Path != null)
{
var curTime = _gameTiming.CurTime;
@@ -73,7 +73,7 @@ namespace Content.Client.Weapons.Melee
{
EffectSprite = sourceSprite.BaseRSI.Path.ToString(),
RsiState = sourceSprite.LayerGetState(0).Name,
Coordinates = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(attacker.Uid).Coordinates,
Coordinates = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(attacker).Coordinates,
Color = Vector4.Multiply(new Vector4(255, 255, 255, 125), 1.0f),
ColorDelta = Vector4.Multiply(new Vector4(0, 0, 0, -10), 1.0f),
Velocity = msg.Angle.ToWorldVec(),
@@ -88,12 +88,12 @@ namespace Content.Client.Weapons.Melee
foreach (var uid in msg.Hits)
{
if (!EntityManager.TryGetEntity(uid, out var hitEntity) || (!IoCManager.Resolve<IEntityManager>().EntityExists(hitEntity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(hitEntity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted)
if (!EntityManager.TryGetEntity(uid, out var hitEntity) || (!IoCManager.Resolve<IEntityManager>().EntityExists(hitEntity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(hitEntity).EntityLifeStage) >= EntityLifeStage.Deleted)
{
continue;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(hitEntity.Uid, out ISpriteComponent? sprite))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(hitEntity, out ISpriteComponent? sprite))
{
continue;
}