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@@ -12,14 +12,14 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen))
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{
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@@ -22,7 +22,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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if (sprite.LayerMapTryGet(RangedBarrelVisualLayers.Mag, out _))
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{
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@@ -45,7 +45,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
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// 1.If no mag then hide it OR
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// 2. If step 0 isn't visible then hide it (mag or unshaded)
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// 3. Otherwise just do mag / unshaded as is
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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component.TryGetData(MagazineBarrelVisuals.MagLoaded, out _magLoaded);
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@@ -12,7 +12,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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if (!component.TryGetData(AmmoVisuals.Spent, out bool spent))
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{
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@@ -48,12 +48,12 @@ namespace Content.Client.Weapons.Ranged
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}
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SharedHandsComponent? hands))
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if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedHandsComponent? hands))
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{
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return;
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}
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if (!hands.TryGetActiveHeldEntity(out var held) || !IoCManager.Resolve<IEntityManager>().TryGetComponent(held.Uid, out ClientRangedWeaponComponent? weapon))
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if (!hands.TryGetActiveHeldEntity(out var held) || !IoCManager.Resolve<IEntityManager>().TryGetComponent(held, out ClientRangedWeaponComponent? weapon))
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{
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_blocked = true;
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return;
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