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@@ -30,9 +30,9 @@ namespace Content.Server.AI.Operators.Nutrition
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}
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// TODO: Also have this check storage a la backpack etc.
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out ItemComponent? itemComponent))
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{
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return Outcome.Failed;
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}
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@@ -43,7 +43,7 @@ namespace Content.Server.AI.Operators.Nutrition
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{
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if (handsComponent.GetItem(slot) != itemComponent) continue;
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handsComponent.ActiveHand = slot;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out drinkComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out drinkComponent))
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{
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return Outcome.Failed;
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}
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@@ -58,8 +58,8 @@ namespace Content.Server.AI.Operators.Nutrition
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return Outcome.Failed;
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}
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if (drinkComponent.Deleted || EntitySystem.Get<DrinkSystem>().IsEmpty(drinkComponent.Owner.Uid, drinkComponent)
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|| IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out ThirstComponent? thirstComponent) &&
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if (drinkComponent.Deleted || EntitySystem.Get<DrinkSystem>().IsEmpty(drinkComponent.Owner, drinkComponent)
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|| IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out ThirstComponent? thirstComponent) &&
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thirstComponent.CurrentThirst >= thirstComponent.ThirstThresholds[ThirstThreshold.Okay])
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{
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return Outcome.Success;
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@@ -29,9 +29,9 @@ namespace Content.Server.AI.Operators.Nutrition
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}
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// TODO: Also have this check storage a la backpack etc.
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out ItemComponent? itemComponent))
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{
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return Outcome.Failed;
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}
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@@ -42,7 +42,7 @@ namespace Content.Server.AI.Operators.Nutrition
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{
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if (handsComponent.GetItem(slot) != itemComponent) continue;
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handsComponent.ActiveHand = slot;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out foodComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out foodComponent))
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{
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return Outcome.Failed;
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}
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@@ -57,9 +57,9 @@ namespace Content.Server.AI.Operators.Nutrition
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return Outcome.Failed;
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}
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
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foodComponent.UsesRemaining == 0 ||
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IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HungerComponent? hungerComponent) &&
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IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HungerComponent? hungerComponent) &&
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hungerComponent.CurrentHunger >= hungerComponent.HungerThresholds[HungerThreshold.Okay])
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{
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return Outcome.Success;
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