Inline UID
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@@ -82,12 +82,12 @@ namespace Content.Server.Explosion.EntitySystems
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foreach (var player in players)
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{
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if (player.AttachedEntity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out CameraRecoilComponent? recoil))
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if (player.AttachedEntity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity, out CameraRecoilComponent? recoil))
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{
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continue;
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}
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var playerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player.AttachedEntity.Uid).WorldPosition;
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var playerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player.AttachedEntity).WorldPosition;
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var delta = epicenter.ToMapPos(EntityManager) - playerPos;
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//Change if zero. Will result in a NaN later breaking camera shake if not changed
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@@ -130,18 +130,18 @@ namespace Content.Server.Explosion.EntitySystems
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// and splitted into two lists based on if they are Impassable or not
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foreach (var entity in entitiesInRange)
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{
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted || entity.IsInContainer())
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted || entity.IsInContainer())
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{
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continue;
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}
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if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).Coordinates.TryDistance(EntityManager, epicenter, out var distance) ||
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if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates.TryDistance(EntityManager, epicenter, out var distance) ||
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distance > maxRange)
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{
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continue;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out PhysicsComponent? body) || body.Fixtures.Count < 1)
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out PhysicsComponent? body) || body.Fixtures.Count < 1)
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{
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continue;
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}
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@@ -171,7 +171,7 @@ namespace Content.Server.Explosion.EntitySystems
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continue;
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}
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_acts.HandleExplosion(epicenter, entity.Uid, CalculateSeverity(distance, devastationRange, heavyRange));
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_acts.HandleExplosion(epicenter, entity, CalculateSeverity(distance, devastationRange, heavyRange));
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}
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// Impassable entities were handled first so NonImpassable entities have a bigger chance to get hit. As now
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@@ -183,7 +183,7 @@ namespace Content.Server.Explosion.EntitySystems
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continue;
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}
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_acts.HandleExplosion(epicenter, entity.Uid, CalculateSeverity(distance, devastationRange, heavyRange));
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_acts.HandleExplosion(epicenter, entity, CalculateSeverity(distance, devastationRange, heavyRange));
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}
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}
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@@ -312,7 +312,7 @@ namespace Content.Server.Explosion.EntitySystems
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{
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while (EntityManager.TryGetEntity(entity, out var e) && e.TryGetContainer(out var container))
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{
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entity = container.Owner.Uid;
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entity = container.Owner;
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}
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if (!EntityManager.TryGetComponent(entity, out transform))
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@@ -76,7 +76,7 @@ namespace Content.Server.Explosion.EntitySystems
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if (component.Flashed) return;
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// TODO Make flash durations sane ffs.
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_flashSystem.FlashArea(uid, args.User?.Uid, component.Range, component.Duration * 1000f);
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
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component.Flashed = true;
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}
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#endregion
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@@ -119,7 +119,7 @@ namespace Content.Server.Explosion.EntitySystems
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public void Trigger(IEntity trigger, IEntity? user = null)
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{
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var triggerEvent = new TriggerEvent(trigger, user);
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EntityManager.EventBus.RaiseLocalEvent(trigger.Uid, triggerEvent);
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EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent);
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}
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public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, IEntity? user = null)
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@@ -132,7 +132,7 @@ namespace Content.Server.Explosion.EntitySystems
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Timer.Spawn(delay, () =>
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{
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(triggered.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(triggered.Uid).EntityLifeStage) >= EntityLifeStage.Deleted) return;
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(triggered) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(triggered).EntityLifeStage) >= EntityLifeStage.Deleted) return;
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Trigger(triggered, user);
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});
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}
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