Inline UID
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@@ -280,7 +280,7 @@ namespace Content.Server.GameTicking
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if (mind.CharacterName != null)
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playerIcName = mind.CharacterName;
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else if (mind.CurrentEntity != null)
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playerIcName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(mind.CurrentEntity.Uid).EntityName;
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playerIcName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(mind.CurrentEntity).EntityName;
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var playerEndRoundInfo = new RoundEndMessageEvent.RoundEndPlayerInfo()
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{
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@@ -371,7 +371,7 @@ namespace Content.Server.GameTicking
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{
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// TODO: Maybe something less naive here?
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// FIXME: Actually, definitely.
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IoCManager.Resolve<IEntityManager>().DeleteEntity(entity.Uid);
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) entity);
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}
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_mapManager.Restart();
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