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@@ -41,11 +41,11 @@ namespace Content.Server.Physics.Controllers
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}
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var direction = system.GetAngle(comp).ToVec();
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var ownerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(comp.Owner.Uid).WorldPosition;
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var ownerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(comp.Owner).WorldPosition;
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foreach (var (entity, physics) in EntitySystem.Get<ConveyorSystem>().GetEntitiesToMove(comp))
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{
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var itemRelativeToConveyor = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).WorldPosition - ownerPos;
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var itemRelativeToConveyor = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).WorldPosition - ownerPos;
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physics.LinearVelocity += Convey(direction, comp.Speed, frameTime, itemRelativeToConveyor);
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}
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}
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@@ -53,7 +53,7 @@ namespace Content.Server.Physics.Controllers
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foreach (var (mobMover, mover, physics) in EntityManager.EntityQuery<IMobMoverComponent, IMoverComponent, PhysicsComponent>())
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{
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_excludedMobs.Add(mover.Owner.Uid);
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_excludedMobs.Add(mover.Owner);
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HandleMobMovement(mover, physics, mobMover);
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}
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@@ -61,7 +61,7 @@ namespace Content.Server.Physics.Controllers
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foreach (var (mover, physics) in EntityManager.EntityQuery<IMoverComponent, PhysicsComponent>(true))
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{
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if (_excludedMobs.Contains(mover.Owner.Uid)) continue;
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if (_excludedMobs.Contains(mover.Owner)) continue;
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HandleKinematicMovement(mover, physics);
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}
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@@ -75,7 +75,7 @@ namespace Content.Server.Physics.Controllers
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foreach (var (pilot, mover, xform) in EntityManager.EntityQuery<PilotComponent, SharedPlayerInputMoverComponent, TransformComponent>())
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{
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if (pilot.Console == null) continue;
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_excludedMobs.Add(mover.Owner.Uid);
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_excludedMobs.Add(mover.Owner);
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var gridId = xform.GridID;
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@@ -271,7 +271,7 @@ namespace Content.Server.Physics.Controllers
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{
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if (!mover.Owner.HasTag("FootstepSound")) return;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner.Uid);
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner);
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var coordinates = transform.Coordinates;
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var gridId = coordinates.GetGridId(EntityManager);
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var distanceNeeded = mover.Sprinting ? StepSoundMoveDistanceRunning : StepSoundMoveDistanceWalking;
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@@ -303,9 +303,9 @@ namespace Content.Server.Physics.Controllers
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mobMover.StepSoundDistance -= distanceNeeded;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<InventoryComponent?>(mover.Owner.Uid, out var inventory)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<InventoryComponent?>(mover.Owner, out var inventory)
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&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
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&& IoCManager.Resolve<IEntityManager>().TryGetComponent<FootstepModifierComponent?>(item.Owner.Uid, out var modifier))
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&& IoCManager.Resolve<IEntityManager>().TryGetComponent<FootstepModifierComponent?>(item.Owner, out var modifier))
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{
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modifier.PlayFootstep();
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}
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@@ -352,7 +352,7 @@ namespace Content.Server.Physics.Controllers
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SoundSystem.Play(
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Filter.Pvs(coordinates),
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soundToPlay,
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Uid).Coordinates,
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover).Coordinates,
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sprinting ? AudioParams.Default.WithVolume(0.75f) : null);
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}
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}
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@@ -74,7 +74,7 @@ namespace Content.Server.Physics.Controllers
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// Now that's over with...
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var pullerPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(puller.Uid).MapPosition;
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var pullerPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(puller).MapPosition;
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var movingTo = pullable.MovingTo.Value.ToMap(IoCManager.Resolve<IEntityManager>());
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if (movingTo.MapId != pullerPosition.MapId)
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{
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@@ -82,16 +82,16 @@ namespace Content.Server.Physics.Controllers
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continue;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(pullable.Owner.Uid, out var physics) ||
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(pullable.Owner, out var physics) ||
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physics.BodyType == BodyType.Static ||
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movingTo.MapId != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pullable.Owner.Uid).MapID)
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movingTo.MapId != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pullable.Owner).MapID)
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{
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_pullableSystem.StopMoveTo(pullable);
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continue;
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}
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var movingPosition = movingTo.Position;
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var ownerPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pullable.Owner.Uid).MapPosition.Position;
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var ownerPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pullable.Owner).MapPosition.Position;
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var diff = movingPosition - ownerPosition;
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var diffLength = diff.Length;
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@@ -119,7 +119,7 @@ namespace Content.Server.Physics.Controllers
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var impulse = accel * physics.Mass * frameTime;
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physics.ApplyLinearImpulse(impulse);
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(puller.Uid, out var pullerPhysics))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(puller, out var pullerPhysics))
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{
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pullerPhysics.WakeBody();
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pullerPhysics.ApplyLinearImpulse(-impulse);
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@@ -21,7 +21,7 @@ namespace Content.Server.Physics.Controllers
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foreach (var (singularity, physics) in EntityManager.EntityQuery<ServerSingularityComponent, PhysicsComponent>())
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{
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if (IoCManager.Resolve<IEntityManager>().HasComponent<ActorComponent>(singularity.Owner.Uid) ||
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if (IoCManager.Resolve<IEntityManager>().HasComponent<ActorComponent>(singularity.Owner) ||
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singularity.BeingDeletedByAnotherSingularity) continue;
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singularity.MoveAccumulator -= frameTime;
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