Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -73,7 +73,7 @@ namespace Content.Server.Stunnable
private void OnUseInHand(EntityUid uid, StunbatonComponent comp, UseInHandEvent args)
{
if (!Get<ActionBlockerSystem>().CanUse(args.User.Uid))
if (!Get<ActionBlockerSystem>().CanUse(args.User))
return;
if (comp.Activated)
@@ -104,7 +104,7 @@ namespace Content.Server.Stunnable
private void OnInteractUsing(EntityUid uid, StunbatonComponent comp, InteractUsingEvent args)
{
if (!Get<ActionBlockerSystem>().CanInteract(args.User.Uid))
if (!Get<ActionBlockerSystem>().CanInteract(args.User))
return;
if (EntityManager.TryGetComponent<PowerCellSlotComponent>(uid, out var cellslot))
@@ -121,31 +121,31 @@ namespace Content.Server.Stunnable
private void StunEntity(IEntity entity, StunbatonComponent comp)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out StatusEffectsComponent? status) || !comp.Activated) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out StatusEffectsComponent? status) || !comp.Activated) return;
// TODO: Make slowdown inflicted customizable.
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.StunSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
if (!EntityManager.HasComponent<SlowedDownComponent>(entity.Uid))
if (!EntityManager.HasComponent<SlowedDownComponent>(entity))
{
if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
_stunSystem.TryParalyze(entity.Uid, TimeSpan.FromSeconds(comp.ParalyzeTime), status);
_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), status);
else
_stunSystem.TrySlowdown(entity.Uid, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, status);
_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, status);
}
else
{
if (_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
_stunSystem.TryParalyze(entity.Uid, TimeSpan.FromSeconds(comp.ParalyzeTime), status);
_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), status);
else
_stunSystem.TrySlowdown(entity.Uid, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, status);
_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, status);
}
var slowdownTime = TimeSpan.FromSeconds(comp.SlowdownTime);
_jitterSystem.DoJitter(entity.Uid, slowdownTime, status:status);
_stutteringSystem.DoStutter(entity.Uid, slowdownTime, status);
_jitterSystem.DoJitter(entity, slowdownTime, status:status);
_stutteringSystem.DoStutter(entity, slowdownTime, status);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner.Uid, out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner, out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse))
return;
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
@@ -159,8 +159,8 @@ namespace Content.Server.Stunnable
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner.Uid, out var sprite) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner.Uid, out var item)) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner, out var item)) return;
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
item.EquippedPrefix = "off";
@@ -176,12 +176,12 @@ namespace Content.Server.Stunnable
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner.Uid, out var sprite) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner.Uid, out var item))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner, out var item))
return;
var playerFilter = Filter.Pvs(comp.Owner);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner.Uid, out var slot))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner, out var slot))
return;
if (slot.Cell == null)