Inline UID
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@@ -73,7 +73,7 @@ namespace Content.Server.Stunnable
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private void OnUseInHand(EntityUid uid, StunbatonComponent comp, UseInHandEvent args)
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{
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if (!Get<ActionBlockerSystem>().CanUse(args.User.Uid))
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if (!Get<ActionBlockerSystem>().CanUse(args.User))
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return;
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if (comp.Activated)
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@@ -104,7 +104,7 @@ namespace Content.Server.Stunnable
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private void OnInteractUsing(EntityUid uid, StunbatonComponent comp, InteractUsingEvent args)
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{
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if (!Get<ActionBlockerSystem>().CanInteract(args.User.Uid))
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if (!Get<ActionBlockerSystem>().CanInteract(args.User))
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return;
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if (EntityManager.TryGetComponent<PowerCellSlotComponent>(uid, out var cellslot))
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@@ -121,31 +121,31 @@ namespace Content.Server.Stunnable
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private void StunEntity(IEntity entity, StunbatonComponent comp)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out StatusEffectsComponent? status) || !comp.Activated) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out StatusEffectsComponent? status) || !comp.Activated) return;
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// TODO: Make slowdown inflicted customizable.
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.StunSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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if (!EntityManager.HasComponent<SlowedDownComponent>(entity.Uid))
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if (!EntityManager.HasComponent<SlowedDownComponent>(entity))
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
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_stunSystem.TryParalyze(entity.Uid, TimeSpan.FromSeconds(comp.ParalyzeTime), status);
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_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), status);
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else
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_stunSystem.TrySlowdown(entity.Uid, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, status);
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_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, status);
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}
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else
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
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_stunSystem.TryParalyze(entity.Uid, TimeSpan.FromSeconds(comp.ParalyzeTime), status);
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_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), status);
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else
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_stunSystem.TrySlowdown(entity.Uid, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, status);
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_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, status);
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}
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var slowdownTime = TimeSpan.FromSeconds(comp.SlowdownTime);
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_jitterSystem.DoJitter(entity.Uid, slowdownTime, status:status);
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_stutteringSystem.DoStutter(entity.Uid, slowdownTime, status);
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_jitterSystem.DoJitter(entity, slowdownTime, status:status);
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_stutteringSystem.DoStutter(entity, slowdownTime, status);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner.Uid, out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner, out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse))
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return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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@@ -159,8 +159,8 @@ namespace Content.Server.Stunnable
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner.Uid, out var sprite) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner.Uid, out var item)) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner, out var item)) return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "off";
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@@ -176,12 +176,12 @@ namespace Content.Server.Stunnable
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner.Uid, out var sprite) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner.Uid, out var item))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner, out var item))
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return;
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var playerFilter = Filter.Pvs(comp.Owner);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner.Uid, out var slot))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner, out var slot))
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return;
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if (slot.Cell == null)
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