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@@ -15,7 +15,7 @@ namespace Content.Server.Temperature.Components
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{
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// TODO: When making into system: Any animal that touches bulb that has no
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// InventoryComponent but still would have default heat resistance in the future (maybe)
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<InventoryComponent?>(Owner.Uid, out var inventoryComp))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<InventoryComponent?>(Owner, out var inventoryComp))
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{
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// Magical number just copied from below
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return int.MinValue;
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@@ -46,7 +46,7 @@ namespace Content.Server.Temperature.Components
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{
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get
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<IPhysBody?>(Owner.Uid, out var physics) && physics.Mass != 0)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<IPhysBody?>(Owner, out var physics) && physics.Mass != 0)
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{
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return SpecificHeat * physics.Mass;
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}
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