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@@ -17,12 +17,12 @@ namespace Content.Shared.Movement.Components
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public static bool IsWeightless(this IEntity entity, PhysicsComponent? body = null, EntityCoordinates? coords = null, IMapManager? mapManager = null, IEntityManager? entityManager = null)
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{
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if (body == null)
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IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out body);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out body);
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if (IoCManager.Resolve<IEntityManager>().HasComponent<MovementIgnoreGravityComponent>(entity.Uid) ||
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if (IoCManager.Resolve<IEntityManager>().HasComponent<MovementIgnoreGravityComponent>(entity) ||
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(body?.BodyType & (BodyType.Static | BodyType.Kinematic)) != 0) return false;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid);
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity);
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var gridId = transform.GridID;
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if (!gridId.IsValid())
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@@ -38,7 +38,7 @@ namespace Content.Shared.Movement.Components
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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var gridEntity = entityManager.GetEntity(gridEntityId);
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if (!IoCManager.Resolve<IEntityManager>().GetComponent<GravityComponent>(gridEntity.Uid).Enabled)
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if (!IoCManager.Resolve<IEntityManager>().GetComponent<GravityComponent>(gridEntity).Enabled)
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{
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return true;
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}
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@@ -119,7 +119,7 @@ namespace Content.Shared.Movement.Components
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{
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base.Initialize();
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Owner.EnsureComponentWarn<PhysicsComponent>();
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LastGridAngle = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Parent?.WorldRotation ?? new Angle(0);
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LastGridAngle = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Parent?.WorldRotation ?? new Angle(0);
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}
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/// <summary>
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@@ -86,7 +86,7 @@ namespace Content.Shared.Movement.Components
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protected override void Initialize()
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{
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base.Initialize();
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<IMoverComponent>(Owner.Uid))
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<IMoverComponent>(Owner))
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{
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Owner.EnsureComponentWarn<SharedPlayerInputMoverComponent>();
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}
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@@ -43,7 +43,7 @@ namespace Content.Shared.Movement.EntitySystems
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if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ourFixture.Body.Owner.Uid, out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ourFixture.Body.Owner, out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
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otherBody.ApplyLinearImpulse(-worldNormal * mobMover.PushStrength * frameTime);
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}
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@@ -50,15 +50,15 @@ namespace Content.Shared.Movement.EntitySystems
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if (owner != null && session != null)
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{
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EntityManager.EventBus.RaiseLocalEvent(owner.Uid, new RelayMoveInputEvent(session));
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EntityManager.EventBus.RaiseLocalEvent(owner, new RelayMoveInputEvent(session));
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// For stuff like "Moving out of locker" or the likes
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if (owner.IsInContainer() &&
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(!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner.Uid, out MobStateComponent? mobState) ||
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(!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out MobStateComponent? mobState) ||
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mobState.IsAlive()))
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{
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var relayMoveEvent = new RelayMovementEntityEvent(owner);
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(owner.Uid).ParentUid, relayMoveEvent);
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(owner).ParentUid, relayMoveEvent);
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}
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}
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@@ -82,10 +82,10 @@ namespace Content.Shared.Movement.EntitySystems
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var ent = session?.AttachedEntity;
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if (ent == null || !IoCManager.Resolve<IEntityManager>().EntityExists(ent.Uid))
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if (ent == null || !IoCManager.Resolve<IEntityManager>().EntityExists(ent))
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return false;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ent.Uid, out T? comp))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ent, out T? comp))
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return false;
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component = comp;
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@@ -67,7 +67,7 @@ namespace Content.Shared.Movement
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{
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var (walkDir, sprintDir) = mover.VelocityDir;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner.Uid);
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner);
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var parentRotation = transform.Parent!.WorldRotation;
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// Regular movement.
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@@ -105,7 +105,7 @@ namespace Content.Shared.Movement
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}
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UsedMobMovement[mover.OwnerUid] = true;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner.Uid);
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner);
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var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: _entityManager);
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var (walkDir, sprintDir) = mover.VelocityDir;
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@@ -164,9 +164,9 @@ namespace Content.Shared.Movement
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protected bool UseMobMovement(PhysicsComponent body)
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{
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return body.BodyStatus == BodyStatus.OnGround &&
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IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner.Uid) &&
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IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner) &&
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// If we're being pulled then don't mess with our velocity.
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(!IoCManager.Resolve<IEntityManager>().TryGetComponent(body.Owner.Uid, out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
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(!IoCManager.Resolve<IEntityManager>().TryGetComponent(body.Owner, out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
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_blocker.CanMove(body.OwnerUid);
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}
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@@ -186,7 +186,7 @@ namespace Content.Shared.Movement
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!otherCollider.CanCollide ||
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((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
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(otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
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(IoCManager.Resolve<IEntityManager>().TryGetComponent(otherCollider.Owner.Uid, out SharedPullableComponent? pullable) && pullable.BeingPulled))
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(IoCManager.Resolve<IEntityManager>().TryGetComponent(otherCollider.Owner, out SharedPullableComponent? pullable) && pullable.BeingPulled))
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{
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continue;
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}
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