Clean up some warnings (#6088)

* Clean up some warnings

* Remove nullable enable

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
wrexbe
2022-01-09 20:10:36 -08:00
committed by GitHub
parent 03c56bf23e
commit 5ceb2372bf
37 changed files with 126 additions and 119 deletions

View File

@@ -25,19 +25,19 @@ namespace Content.Server.Tabletop
const float boardDistanceX = 1.25f;
const float pieceDistanceY = 0.80f;
float getXPosition(float distanceFromSide, bool isLeftSide)
float GetXPosition(float distanceFromSide, bool isLeftSide)
{
var pos = borderLengthX - (distanceFromSide * boardDistanceX);
return isLeftSide ? -pos : pos;
}
float getYPosition(float positionNumber, bool isTop)
float GetYPosition(float positionNumber, bool isTop)
{
var pos = borderLengthY - (pieceDistanceY * positionNumber);
return isTop ? pos : -pos;
}
void addPieces(
void AddPieces(
float distanceFromSide,
int numberOfPieces,
bool isBlackPiece,
@@ -46,26 +46,26 @@ namespace Content.Server.Tabletop
{
for (int i = 0; i < numberOfPieces; i++)
{
session.Entities.Add(entityManager.SpawnEntity(isBlackPiece ? BlackPiecePrototype : WhitePiecePrototype, session.Position.Offset(getXPosition(distanceFromSide, isLeftSide), getYPosition(i, isTop))));
session.Entities.Add(entityManager.SpawnEntity(isBlackPiece ? BlackPiecePrototype : WhitePiecePrototype, session.Position.Offset(GetXPosition(distanceFromSide, isLeftSide), GetYPosition(i, isTop))));
}
}
// Top left
addPieces(0, 5, true, true, true);
AddPieces(0, 5, true, true, true);
// top middle left
addPieces(4, 3, false, true, true);
AddPieces(4, 3, false, true, true);
// top middle right
addPieces(5, 5, false, true, false);
AddPieces(5, 5, false, true, false);
// top far right
addPieces(0, 2, true, true, false);
AddPieces(0, 2, true, true, false);
// bottom left
addPieces(0, 5, false, false, true);
AddPieces(0, 5, false, false, true);
// bottom middle left
addPieces(4, 3, true, false, true);
AddPieces(4, 3, true, false, true);
// bottom middle right
addPieces(5, 5, true, false, false);
AddPieces(5, 5, true, false, false);
// bottom far right
addPieces(0, 2, false, false, false);
AddPieces(0, 2, false, false, false);
}
}
}