Fix cult door
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@@ -64,11 +64,11 @@ public sealed class RunicDoorSystem : EntitySystem
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return false;
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var direction = Transform(user).MapPosition.Position - Transform(airlock).MapPosition.Position;
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var impulseVector = direction * 7000;
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var impulseVector = direction * 2000;
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_physics.ApplyLinearImpulse(user, impulseVector);
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_stunSystem.TryParalyze(user, TimeSpan.FromSeconds(3), true);
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return false;
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}
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}
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}
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