Fix magnet re-parenting (#23680)
Me when I test at default position and forgor to store localposition.
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@@ -18,7 +18,7 @@ public sealed partial class SalvageSystem
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private EntityQuery<SalvageMobRestrictionsComponent> _salvMobQuery;
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private EntityQuery<SalvageMobRestrictionsComponent> _salvMobQuery;
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private List<(Entity<TransformComponent> Entity, EntityUid MapUid)> _detachEnts = new();
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private List<(Entity<TransformComponent> Entity, EntityUid MapUid, Vector2 LocalPosition)> _detachEnts = new();
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private void InitializeMagnet()
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private void InitializeMagnet()
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{
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{
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@@ -144,7 +144,7 @@ public sealed partial class SalvageSystem
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continue;
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continue;
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// Can't parent directly to map as it runs grid traversal.
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// Can't parent directly to map as it runs grid traversal.
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_detachEnts.Add(((mobUid, xform), xform.MapUid.Value));
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_detachEnts.Add(((mobUid, xform), xform.MapUid.Value, _transform.GetWorldPosition(xform)));
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_transform.DetachParentToNull(mobUid, xform);
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_transform.DetachParentToNull(mobUid, xform);
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}
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}
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@@ -156,7 +156,7 @@ public sealed partial class SalvageSystem
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foreach (var entity in _detachEnts)
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foreach (var entity in _detachEnts)
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{
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{
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_transform.SetParent(entity.Entity.Owner, entity.Entity.Comp, entity.MapUid);
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_transform.SetCoordinates(entity.Entity.Owner, new EntityCoordinates(entity.MapUid, entity.LocalPosition));
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}
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}
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data.Comp.ActiveEntities = null;
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data.Comp.ActiveEntities = null;
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