Improves examine for ranged weapons, magazines and ammo.
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@@ -2,6 +2,7 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -15,6 +16,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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@@ -22,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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/// Bolt-action rifles
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/// </summary>
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[RegisterComponent]
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public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IMapInit
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public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IMapInit, IExamine
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{
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public override string Name => "PumpBarrel";
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@@ -211,5 +213,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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return TryInsertBullet(eventArgs);
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}
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public override void Examine(FormattedMessage message, bool inDetailsRange)
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{
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base.Examine(message, inDetailsRange);
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message.AddMarkup(Loc.GetString("\nIt uses [color=white]{0}[/color] ammo.", _caliber));
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}
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}
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}
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