Ready Indicator in the lobby (#1771)
* Ready Indicator in the lobby * Use SessionID instead of Name * Don't show ready state when game is already running * Make Ready List not selectable * -Remove disconnected sessions from Ready -Fix showing ReadyStatus when staying in lobby
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@@ -1,4 +1,6 @@
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using Robust.Shared.Network;
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using System;
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using System.Collections.Generic;
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namespace Content.Client.Interfaces
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{
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@@ -9,9 +11,11 @@ namespace Content.Client.Interfaces
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bool AreWeReady { get; }
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DateTime StartTime { get; }
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bool Paused { get; }
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Dictionary<NetSessionId, bool> Ready { get; }
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void Initialize();
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event Action InfoBlobUpdated;
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event Action LobbyStatusUpdated;
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event Action LobbyReadyUpdated;
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}
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}
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