Inline EntityManager
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@@ -28,7 +28,7 @@ namespace Content.Client.Interactable.Components
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if (Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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sprite.PostShader = MakeNewShader(inInteractionRange, renderScale);
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sprite.RenderOrder = Owner.EntityManager.CurrentTick.Value;
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sprite.RenderOrder = IoCManager.Resolve<IEntityManager>().CurrentTick.Value;
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}
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}
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