Inline EntityManager
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@@ -10,6 +10,7 @@ using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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@@ -174,7 +175,7 @@ namespace Content.Server.Atmos.Components
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if (!_checkPlayer && _position.HasValue)
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{
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// Check if position is out of range => don't update
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if (!_position.Value.InRange(Owner.EntityManager, pos, SharedInteractionSystem.InteractionRange))
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if (!_position.Value.InRange(IoCManager.Resolve<IEntityManager>(), pos, SharedInteractionSystem.InteractionRange))
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return;
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pos = _position.Value;
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