Inline EntityManager

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:11:52 +01:00
parent bd18574412
commit 5e177ae734
108 changed files with 250 additions and 199 deletions

View File

@@ -8,6 +8,7 @@ using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -57,7 +58,7 @@ namespace Content.Server.Body.Components
{
// Using MapPosition instead of Coordinates here prevents
// a crash within the character preview menu in the lobby
var entity = Owner.EntityManager.SpawnEntity(preset.PartIDs[slot.Id], Owner.Transform.MapPosition);
var entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(preset.PartIDs[slot.Id], Owner.Transform.MapPosition);
if (!entity.TryGetComponent(out SharedBodyPartComponent? part))
{