Inline EntityManager
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@@ -8,6 +8,7 @@ using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -57,7 +58,7 @@ namespace Content.Server.Body.Components
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{
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// Using MapPosition instead of Coordinates here prevents
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// a crash within the character preview menu in the lobby
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var entity = Owner.EntityManager.SpawnEntity(preset.PartIDs[slot.Id], Owner.Transform.MapPosition);
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var entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(preset.PartIDs[slot.Id], Owner.Transform.MapPosition);
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if (!entity.TryGetComponent(out SharedBodyPartComponent? part))
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{
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