Inline EntityManager

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:11:52 +01:00
parent bd18574412
commit 5e177ae734
108 changed files with 250 additions and 199 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Server.Stack;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Components
@@ -52,7 +53,7 @@ namespace Content.Server.Construction.Components
if (string.IsNullOrEmpty(BoardPrototype))
return;
var entityManager = Owner.EntityManager;
var entityManager = IoCManager.Resolve<IEntityManager>();
if (existedBoard || existedParts)
{
@@ -88,7 +89,7 @@ namespace Content.Server.Construction.Components
{
var stack = EntitySystem.Get<StackSystem>().Spawn(amount, stackType, Owner.Transform.Coordinates);
if (!partContainer.Insert(Owner.EntityManager.GetEntity(stack)))
if (!partContainer.Insert(IoCManager.Resolve<IEntityManager>().GetEntity(stack)))
throw new Exception($"Couldn't insert machine material of type {stackType} to machine with prototype {Owner.Prototype?.ID ?? "N/A"}");
}

View File

@@ -318,7 +318,7 @@ namespace Content.Server.Construction.Components
if (splitStack == null)
return false;
if(!_partContainer.Insert(Owner.EntityManager.GetEntity(splitStack.Value)))
if(!_partContainer.Insert(IoCManager.Resolve<IEntityManager>().GetEntity(splitStack.Value)))
return false;
_materialProgress[type] += needed;

View File

@@ -8,6 +8,7 @@ using Content.Shared.Stacks;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
@@ -65,7 +66,7 @@ namespace Content.Server.Construction.Components
// spawn each result after refine
foreach (var result in _refineResult!)
{
var droppedEnt = Owner.EntityManager.SpawnEntity(result, resultPosition);
var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(result, resultPosition);
// TODO: If something has a stack... Just use a prototype with a single thing in the stack.
// This is not a good way to do it.