Inline EntityManager
This commit is contained in:
@@ -8,6 +8,7 @@ using Content.Shared.Stacks;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -65,7 +66,7 @@ namespace Content.Server.Construction.Components
|
||||
// spawn each result after refine
|
||||
foreach (var result in _refineResult!)
|
||||
{
|
||||
var droppedEnt = Owner.EntityManager.SpawnEntity(result, resultPosition);
|
||||
var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(result, resultPosition);
|
||||
|
||||
// TODO: If something has a stack... Just use a prototype with a single thing in the stack.
|
||||
// This is not a good way to do it.
|
||||
|
||||
Reference in New Issue
Block a user