Inline EntityManager

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:11:52 +01:00
parent bd18574412
commit 5e177ae734
108 changed files with 250 additions and 199 deletions

View File

@@ -8,6 +8,7 @@ using Content.Shared.Stacks;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
@@ -65,7 +66,7 @@ namespace Content.Server.Construction.Components
// spawn each result after refine
foreach (var result in _refineResult!)
{
var droppedEnt = Owner.EntityManager.SpawnEntity(result, resultPosition);
var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(result, resultPosition);
// TODO: If something has a stack... Just use a prototype with a single thing in the stack.
// This is not a good way to do it.