Inline EntityManager
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@@ -7,6 +7,7 @@ using Content.Shared.Doors;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -175,7 +176,7 @@ namespace Content.Server.Doors.Components
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_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BLTL");
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var ev = new DoorGetCloseTimeModifierEvent();
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
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var timingStatus =
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new StatusLightData(Color.Orange, !AutoClose ? StatusLightState.Off :
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